URPG Desktop Calculator
Current version is Version 1.7
The calculator can be downloaded from the following link:URPG Desktop Calculator
Windows Installer 4.5 and .NET Framework 4.5 are required, but should be installed automatically.
New installer, allowing for better packing and background updating
UltraDex tab restored - now uses an embedded Chrome browser which renders perfectly, but the Calc is now a 45Mb download
Meloetta-Pirouette is now correctly listed as Normal/Fighting
Harsh Sunlight and Heavy Rain should now function correctly in all places where Sun and Rain were applied
Added Generation 7 Pokemon, Abilities and Items
Updated mechanics for -ate abilities
Coded mechanics for Merciless, Water Bubble, Steelworker, Slush Rush, Galvanize, Shadow Shield, Prism Armor
BST changes for Gen 1-6 Pokemon
Minor bug fixes
Added ORAS Mega Pokemon and additional Gen 6 legendaries
Finally coded Aerilate/Pixlate/Refridgerate correctly
Removed coding for Simple
Further fixed the rounding issues.
Fixed Team Storage so it no longer remembers subs/stat boosts, as with a switch
-6.25% and -12.5% buttons now show the amount of HP they remove in the Damage box
Fixed a rounding issue with damage calculations
Cottonee is now correctly Grass/Fairy instead of pure Grass
Several place holder items have been added to the calculator
Asterisks (*) have been added next to items that are purely place holders and are not processed by the calculator
Storage can now be cleared
Calc will now do a mini-install to the computer when you download it
Calc is now self-updating, and will check for updates on launch and ask permission to download and install changes
Fixed the Poison type-effectiveness
Percentages now correctly format to two decimal places
Fixed typing of Aurorus to Ice/Rock from Ice/Dragon
Fixed new base stats of Azumarill
Removed the Ultradex tab due to popup ads
Mega Houndoom is now correctly listed as Dark/Fire
Calc is now ready for Generation VI
Old base stats have been updated.
Old Pokemon that are now Fairy type have been changed.
New Abilities added.
New Items added.
Generation VI - First beta
Added all the Gen VI Pokemon, with URPG Stats thanks to BlueTowel and almost MuddyMudkip who was a little too slow. :P
Fairy type has been added, including its weaknesses and resistances
Old Pokemon that are now Fairy type have not yet been changed
Old Pokemon with base stat changes have not been updated either
Beta version, ready for Gen VI additions.
Fixed two bugs that I never did fix properly in the other one, accuracy calc and some dropdown stuff
Fixed a bug where confusion damage would hit a sub.
I'm not calling this Version 1.0 until it gets tested a bit through standard use
Dice rolling and accuracy calculation now works
Sub health can now be set manually
Some fields have been locked to prevent typing in them.
Speed stats now factor in Abilities, Items and Status. Wonder Room works
Various bug fixes
Added proper sub functionality. The sub will now take damage and display remaining health. A popup will issue when it breaks.
Various bug fixes
Added the ability to directly edit the HP and Percentage boxes
Added functionality to the "-6.25%" etc buttons
Damage Calculation now completely working, correctly taking into account all Abilities, Items, Weather and other modifiers
I feel that this deserves to skip several version numbers
Manually editing stat values should work correctly, and correctly use the stat modifiers
Included error checking for bad stat/HP values
Revised how the HP/Percent buttons change and store healths
Stat modifiers should now correctly display increased/reduced stats
+/- HP and Percent buttons should now function correctly, and will ignore empty values
These buttons will not ignore other incorrect values, such as non-numerical values, and may produce weird results
Created a "BattlePokemon" class to store information for Pokemon currently in battle, and perform calculations.
BattlePokemon should display full health and percentage when selected
All interface fields filled have associated data. Some may require more later.
All stat fields on the left should fill when a Pokemon is selected, and labels on the right should change.
Interface layout created.