The Onmyo Region: Start Up Guide!
Welcome to The Onmyo Region – a character-led adventure throughout a survivalist dynasty featuring your URPG trainer in the middle of it all! The goal of the game is to capture Pokemon and eventually make your way throughout the entire world map, earning eight gym badges! Onmyo is composed of eight kua, or kingdoms, with half of those regions belonging to PWN and the other half belonging on BMG. It doesn’t matter where you start, as long as you have fun! You’ll be seeing the whole world eventually.
If you ever have any questions along the way, section professionals are called Navigators. Feel free to give them a ring in #CreativeExploits or #Onmyo-hype on Discord, or on the forums as well! That being said, we encourage players to read the larger Onmyopedia before beginning to understand the nuances and rules of the game. This is best used as a quick reference guide or a helpful way to comprehend information before you disembark on your adventure.
- Each region carries its own mythos and lore; additionally, there is a specific, in-character buff received for belonging from a certain region!
- Each Kua has a separate encounter list for Pokemon that can be found here
- Your URPG Pokemon are directly along for the ride here! Starting out, you can begin with any Pokemon in your URPG stats that is a legal starter Pokemon.
- Your first Pokemon determines your kua, so choose wisely! You can choose a starting kua out of any corresponding to the type(s) of your starter’s final evolution.
- From then on, you may embark upon quests to move around the world map and capture Pokemon! You may be in a maximum of one of each quest at a time:
- Travel: in which you may move around the world map!
- Capture: in which you may add one Pokemon encountered on your run by the end to both your URPG stats and character!
- Leader: in which you may defeat a Shi to earn gym badges!
- Dungeon: in which you may explore secret areas of kuas!
- This game is affected by your URPG stats! If you teach your Pokemon Extra Moves in URPG, they can also use them in Onmyo!
- You can also “import” Pokemon from your URPG roster into your Onmyo party through several avenues. In all cases, imported Pokemon will appear in your party at their most basic evolutionary form and at level 1:
- If you challenge a kua Shi (Gym Leader) and are victorious, you may import 1 Pokemon as part of your prize.
- You can choose to pay $3,000 at the Onmyo Mart to import any Pokemon available at the URPG Pokemart that you currently own.
- You can enter secret dungeons hidden in each kua! Clearing one of these dungeons allows you to import 1 Pokemon as part of your prize.
- Your quests may be individual or multiplayer-based!
FIGHTING & LEVELING
- Fighting is largely RP-based instead of stat-based; that being said, Onmyo operates on an HP system for battles
- Damage taken will not heal in-between battles
- But healing items drop a lot more frequently to offset this!
- Pokemon can use any combination of abilities they have in the URPG.
- Levels are earned by posting! Battling, travelling, and interacting with your Pokemon will make them grow!
- All encounters begin as ??? – Navigators choose the levels seeing how players react to those Pokemon
- Pokemon evolve at the time they would in the games
- Pokemon that evolve via items or happiness follow unique rules. Read more here!
- Even as you travel across Onmyo, your kua will always be a part of you. Choose carefully!
- All of your Pokemon will be more proficient with attacks matching your kua’s native types, but will be less proficient with attacks from opposite kuas.
- You can also choose between three kua-based Manifests for your player, which act as a permanent buff to your character. Choose wisely!
- Warrior Manifests: these passives give your character an edge on the battlefield by boosting your Pokemon’s offensive capabilities. They won’t be as strong as your Pokemon using stat boosts on themselves, but they might be key in turning the tides of an especially tricky fight.
- Warder Manifests: these passives give your character an edge on the battlefield by helping your Pokemon when they’re taking damage. They won’t be the same as your Pokemon using their own moves to defend themselves, but they might be the difference in a dangerous situation.
- Wanderer Manifests: these passives give your character certain buffs when travelling in the wilderness. They aren’t identical to your Pokemon’s abilities, but they can help you out in a pinch!
Go out and find your adventure today!
Q: Is there a four-move limit?
A: Nope! Like in URPG at large, you have access to all of their level-up moves as well as any TMs, HMs (!) or Daycare moves that you own on them.
Q: Can I trade Pokemon in Onmyo?
A: Exempting special events, your trainer may not trade Pokemon with others in Onmyo. If you trade that Onmyo Pokemon in URPG, the original Pokemon still stays in your Onmyo stats and you still have access to all of their moves.
Q: Can I import a Pokemon, trade it to someone and they import it, then trade it back / to another person to import to Onmyo?
A: Please don’t do this! Pokemon in Onmyo will stay in your Onmyo stats even after they leave your URPG stats, so it’ll be awkward to have the exact same Pokemon appearing in multiple trainer parties across the world.
Q: Can I import my URPG legend?
A: Not at first, but rumor has it that there are legendary awards for beating the Champion…
Q: What do mega forms do in Onmyo?
A: Mega forms are currently unreleased in Onmyo!
Q: Where is the Navigator test?
A: There isn’t one yet! We aren’t entirely sure what we want to test, but if you’re interested in being a Navigator, hit us up on Discord or via PM!
Last edited by on 10 December 2017