1. Players can choose any legal starter Pokemon from their URPG stats as their starter in Onmyo, which will be in its basic form at level 5. See the Starter Requests page for a list of banned starter Pokemon.
2. Depending on the starter selected, the player can choose a hometown kua in the Onmyo region based on the types of the starter’s final evolution. They will start in that kua upon entering the Onmyo RP.
3. The Onmyo region offers its own gym system, but players are not required to progress through it to participate in the RP.
4. All quests can be cooperative (have more than one player), but each player must make the minimum number of posts.
1. A post is defined as minimum 250 words.
2. This RP runs on fixed time, meaning that events happen chronologically based on when they are posted. Events that happen in one quest will affect events for quests that happen after that.
3. Each player can only be in one kua at a time, and can only have one active Quest at a time.
4. Players can access any kua regardless of number of Badges or starting kua. To move between regions, players must fulfill a post requirement through Travel Quests or Capture Quests.
1. Players can import more of their owned Pokemon from URPG into Onmyo. Upon gaining a Gym Badge and unlocking Dungeon Quests, players can complete a 5-post run within that dungeon for free imports. Imports will always be at level one, unless found in the dungeon of their corresponding kua — in which case they can be imported at the lowest level of your team members.
2. Upon gaining Gym Badges, players will also get one free import.
3. Pokemon available in the PokeMart can be imported for $3,000 in the Onmyo Mart.
4. Intersectional hype: If you pass a submission in Stories or Art related to the Onmyo region or your character, you can also import the caught Pokemon for free! Tag these with [Onmyo] in the title and post in the Onmyo Mart, after passing, for review by a Navigator.
5. Legendary Pokemon can only be imported by beating the Champion.
1. Manifests are kua-based attributes that support the player in their journey, providing various buffs inspired by their native kua. Manifests fall into three classes: the non-combat Wanderer, the defensive Warder and the combative Warrior. The effects of all Manifests have a 20 percent proc rate. You can find a complete list of the 24 Manifests and their effects sorted by kua here.
2. When you start in Onmyo, your sign-up should include one Manifest from your native kua — choose carefully! This Manifest will be active immediately from your initial post.
3. After you have earned your third badge, you have the one-time option to switch your initial Manifest with another one from your home kua. After you have earned your fifth badge, you can unlock an additional Manifest (any class) from any of the kuas that your character has visited. After you have earned your seventh badge, you can unlock one more Manifest (any class) from any of the kuas that your character has visited, for a total of three Attributes.
1. Levels! These will track the growth of your Pokemon throughout your journey, creating a greater sense of progression to mirror the games, and will have effects on mechanics ranging from evolution to battling. Experience can be gained by travelling, battling or other interactions with Pokemon and characters in Onmyo:
2. Pokemon will evolve at the same level as they would in the games. If Pokemon require items, happiness or other non-leveling methods of evolution, they will follow these guidelines:
3. The level of a Pokemon is capped at 100, like in the games!
1. We have RP-style battling! Though they won’t be the only way to interact with wild Pokemon or Trainers, they are, of course, one possible way to do so. Damage will be dealt at the Navigator’s discretion, and the five factors taken into consideration are:
2. The leveling system, explained in greater detail in Levels, affects damage, so a level 30 Pokemon will hit a level 15 Pokemon for more damage. More experience will be portioned to Pokemon that participate in the battle, so remember to keep an eye on the big picture!
3. Instead of health percentages like in Battles or National Park, HP will be used! A Pokemon’s HP will be based on level and calculated at 31 IV’s, providing a tangible sense of scale as your Pokemon levels up.
4. Damage taken in battle does not automatically heal between threads! Healing areas will be available in fixed locations and at the Navigator’s discretion, and the player has the option to scavenge and use healing items such as Berries at a much higher frequency.
1. Apricorns are used to create Pokeballs in Onmyo, and can be found within the region as well as in the faraway National Park! When you aren’t in a Quest, you can post in the Onmyo Mart to turn your Apricorns into Pokeballs. In Omnyo, Apricorns drop by color in the following areas:
2. Apricorn balls influence two stats: Discipline and Pragmatism. A disciplined Pokemon is more likely to follow the orders of its trainer, even if that means taking on unnecessary damage or failing to avoid attacks of which the trainer is not aware; a pragmatic Pokemon is more likely to operate independently in favor of what it deems to be a better course of action. Apricorn balls provide +Discipline to Pokemon captured in the kua from which they originate, neutral bonuses to Pokemon captured in neighboring kuas, and +Pragmatism to Pokemon captured in non-adjacent kuas.
3. Berries are used for HP and status healing in Onmyo: Oran Berries restores 60 HP, while Sitrus Berries restore 120 HP. The number of Berries you can have at any time will be linked to the number of Berries that you own in URPG: five Berry slots in Onmyo, per Berry owned. (If I owned two Lum Berries in URPG, I could have up to ten Lum Berries at a time in Onmyo.)
4. Berries can be consumed by feeding them to your Pokemon during a Quest in-character, and can be replenished up to capacity once per week by posting in the Berry Grove thread, although you can only one replenish one type of Berry per week.
5. Both Apricorns and Berries can be found as random drops at a 20 percent rate per post in any quest outside of Leader Quests! You can find one Apricorn or up to three Berries at a time.
1. Along with fixed time, moving across regions has a movement cost. Depending on the player’s party, this cost can be reduced:
2. You can enter a Travel Quest to fulfill your travel requirements, or use a full Capture Quest to move to adjacent kuas.
1. Capture Quests run five encounters in length, with encounter lists divided by kua. Encounters will be rolled randomly by section staff. The encounter lists can be found here. Heads-up: Not all encounters will be battles!
2. After completing a Capture Quest, trainers have the option to add one of the Pokemon encountered on their run to their Onmyo stats and to claim that Pokemon in URPG.
3. Capture Quests are broken into 8 categories, and players can enter any of them depending on the number of Badges they have:
4. At the end of a Capture Quest, trainers can choose to enter an adjacent kua, same as in a Travel Quest — you’ve travelled far!
1. Gym Leaders, known in the Onmyo region as “Shi,” offer Gym Badges that can be collected by the player in Leader Quests.
2. Players do not have to fight the Shi in a battle to gain the Badge, although this is an option. The Shi, an NPC controlled by a Navigator, can test the Trainer in more open-ended competitions, comparable to Orange Islands in the anime or Sun/Moon’s Trials.
3. The number of posts required to clear a Leader Quest depends on the number of Badges the player has. You cannot fail a Leader Quest, but the Navigator may extend the Quest depending on post quality.
4. Upon defeating the Shi and gaining their Badge, the player can access higher difficulties of Capture Quests as well as special Dungeon Quests. As a bonus prize, the player will also be allowed to import one Pokemon from their URPG stats for free.
5. After visiting each of the eight kua and gaining all eight Gym Badges, players are allowed access to the upper pagoda of the Heian Spire at the center of the region. This will trigger a Champion battle which, if won, grants the player a URPG legendary and allows them to import their URPG legendaries to Onmyo.
1. After obtaining a Shi’s Badge, you gain their permission to access more dangerous areas within each kua! These feature cooler encounter lists and allow you to initiate a Master Quest without the normal quest-based badge requirements and at a reduced post minimum. Player beware… the Pokemon here are strong.
2. Reward cutoffs! If you can reach certain post minimums in the Dungeon Quest, you become eligible for different prizes. Prizes from Tier I and Tier II can be claimed from the same Quest.
Tier I (5+ posts): Players may import one Pokemon from their URPG stats for free. If the imported Pokemon is one from that kua’s encounter list, it will be imported at the lowest level of your team members, instead of at Level 1.
Tier II (20+ posts): Players have the option to add one of the rare Pokemon encountered on their run to their Onmyo stats and to claim that Pokemon in URPG.
Last edited by on 14 December 2017