by Morru

This mode emulates the in-game contests in ORAS. They strongly resemble RSE contests, even more so than DPPt contests do. Four coordinators are still required, the contests still last five rounds, appeal order is still determined the same way as in RSE, and every appeal effect in RSE is also present in ORAS. Besides three new types of appeals (used by moves such as Aeroblast, Crafty Shield, and Fake Tears), new effects and attributes for old moves, and a new list of combos (viewable on the ORAS movelist), these mechanics are only present in ORAS contests:

Incompatible Appeals

Just like in RSE, using the same attribute appeal as the contest awards the appealer one point and increases the CM by one, and using a compatible attribute has no additional effect. If an incompatible appeal is used in an ORAS contest, the appealer loses one point in addition to the CM being lowered by one. The incompatible appeal loses a point even if the CM is at 0.

Repeat Appeals

Instead of penalizing one point per time in a row that a move has been used (besides the first), ORAS contests penalizes all repeat appeals equally. Repeat appeals cannot affect the CM; this affects incompatible appeals as well as appeals of the contest’s attribute. The appeal will not gain or lose points for its attribute. All repeat appeals will lose one point, regardless of how many times in a row they’ve been used.

Combos

Instead of doubling the base appeal of the second appeal in a combo, the second appeal simply gets an additional three points. Not all RSE combos work in ORAS contests, and ORAS has some new combos not present in RSE contests. Be sure to check the combo list at the bottom of the ORAS movelist. Currently, the only banned combo is Endure -> Pain Split.

Ribbons

Cool: Normal, Super, Hyper, Master

Beauty: Normal, Super, Hyper, Master

Cute: Normal, Super, Hyper, Master

Smart: Normal, Super, Hyper, Master

Tough: Normal, Super, Hyper, Master

 

| Move | Type | Appeal Points | Startle |
[Description]

ORAS Move List spreadsheet

A
Absorb | Smart | +4 | 0 |
No additional effect.
Acid | Smart | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.

Acid Armor | Tough | +1 | 0 |
Can avoid being startled by others till end of round.
Acid Spray | Beauty | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Acrobatics | Cool | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Acupressure | Tough | Varies | 0 |
Appeal score is +1, +2, +4, +6, or +8.
Aerial Ace | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Aeroblast | Cool | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time.  The second CM increase still awards a point.  Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
After You | Cute | +3 | 0 |
User’s placement next round is 4. The last user will take precedent.
Agility | Cool | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Air Cutter | Cool | +4 | 0 |
No additional effect.
Air Slash | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.
Ally Switch | Smart | +3 | 0 |
The appeal order for next turn is random (overrides previous effects that cause a Pokémon to appeal in a given position).
Amnesia | Cute | +1 | 0 |
Can avoid being startled by others till end of round.
Ancient Power | Tough | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Aqua Jet | Cool | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Aqua Ring | Beauty | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Aqua Tail | Beauty | +4 | 0 |
No additional effect.
Arm Thrust | Tough | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Aromatherapy | Smart | +1 | 0 |
Can avoid being startled by others till end of round.
Aromatic Mist | Beauty | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Assist | Cute | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Assurance | Smart | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Astonish | Cute | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Attack Order | Smart | +3 | 0 |
Can be repeatedly used without a penalty.
Attract | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Aura Sphere | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Aurora Beam | Beauty | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Autotomize | Beauty | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Avalanche | Beauty | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.

B
Baby-Doll Eyes | Cute | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Barrage | Cute | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Barrier | Cool | +1 | 0 |
Can avoid being startled by others till end of round.
Baton Pass | Cute | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Beat Up | Smart | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Belch | Tough | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Belly Drum | Cute | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Bestow | Cute | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Bide | Tough | +3 | 0 |
User’s placement next round is 4. The last user will take precedent.
Bind | Tough | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Bite | Tough | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Blast Burn | Beauty | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can’t be startled during that round.
Blaze Kick | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Blizzard | Beauty | +1 | -3 |
Startles all Pokemon that appealed before the user.
Block | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Blue Flare | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Body Slam | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.
Bolt Strike | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Bone Club | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Bone Rush | Tough | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Bonemerang | Tough | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Boomburst | Tough | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can’t be startled during that round.
Bounce | Cute | +1 | 0 |
Can avoid being startled by others till end of round.
Brave Bird | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Brick Break | Cool | +4 | 0 |
No additional effect.
Brine | Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Bubble | Cute | +4 | 0 |
No additional effect.
Bubble Beam | Beauty | +2 | -3 |
Startles the Pokemon that appealed directly before the user.
Bug Bite | Cute | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Bug Buzz | Beauty | +1 | -4 |
Startles the Pokemon that appealed directly before the user.
Bulk Up | Cool | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Bulldoze | Tough | +2 | -2 |
Startles all Pokemon that appealed before the user.
Bullet Punch | Tough | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Bullet Seed | Cool | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.

C
Calm Mind | Smart | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Camouflage | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Captivate | Cute | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Celebrate | Cute | +2 | 0 |
An appeal that excites the audience in any Contest.
Charge | Smart | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Charge Beam | Beauty | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Charm | Cute | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Chatter | Cute | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Chip Away | Tough | +2 | 0 |
An appeal that excites the audience in any Contest.
Circle Throw | Cool | +3 | 0 |
User’s placement next round is 4. The last user will take precedent.
Clamp | Tough | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Clear Smog | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Close Combat | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Coil | Tough | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Comet Punch | Tough | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Confide | Cute | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Confuse Ray | Smart | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Confusion | Smart | +4 | 0 |
No additional effect.
Constrict | Tough | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Conversion | Beauty | +2 | 0 |
Appeal score is increased by +4 if this move’s type attribute is the same as that of the previous appealer’s appeal.
Conversion 2 | Beauty | +2 | 0 |
Appeal score is increased by +4 if this move’s type attribute is the same as that of the previous appealer’s appeal.
Copycat | Cute | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Cosmic Power | Beauty | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Cotton Guard | Cute | +1 | 0 |
Can avoid being startled by others till end of round.
Cotton Spore | Beauty | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Counter | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Covet | Cute | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Crabhammer | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Crafty Shield | Smart | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Cross Chop | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Cross Poison | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Crunch | Tough | +1 | -4 |
Startles the Pokemon that appealed directly before the user.
Crush Claw | Cool | +1 | -4 |
Startles the Pokemon that appealed directly before the user.
Crush Grip | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Curse | Tough | +3 | 0 |
User’s placement next round is 4. The last user will take precedent.
Cut | Cool | +4 | 0 |
No additional effect.

D
Dark Pulse | Cool | +4 | 0 |
No additional effect.
Dark Void | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Dazzling Gleam | Beauty | +4 | 0 |
No additional effect.
Defend Order | Smart | +2 | 0 |
Can avoid being startled by others once till end of round.
Defense Curl | Cute | +2 | 0 |
Can avoid being startled by others once till end of round.
Defog | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Destiny Bond | Smart | +8 | 0 |
After this appeal, you can no longer participate. You can’t be startled in this state.
Detect | Cool | +1 | 0 |
Can avoid being startled by others till end of round.
Diamond Storm | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Dig | Tough | +2 | 0 |
Can avoid being startled by others once till end of round.
Disable | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Disarming Voice | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Discharge | Beauty | +2 | -2 |
Startles all Pokemon that appealed before the user.
Dive | Beauty | +2 | 0 |
Can avoid being startled by others once till end of round.
Dizzy Punch | Cute | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Doom Desire | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Double Hit | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Double Kick | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Double Slap | Cute | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Double Team | Cool | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Double-Edge | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Draco Meteor | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Dragon Ascent | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Dragon Breath | Cool | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Dragon Claw | Cool | +4 | 0 |
No additional effect.
Dragon Dance | Cool | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Dragon Pulse | Beauty | +4 | 0 |
No additional effect.
Dragon Rage | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Dragon Rush | Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Dragon Tail | Tough | +3 | 0 |
User’s placement next round is 4. The last user will take precedent.
Drain Punch | Tough | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Draining Kiss | Cute | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Dream Eater | Smart | +2 | 0 |
Appeal score is increased by +4 if this move’s type attribute is the same as that of the previous appealer’s appeal.
Drill Peck | Cool | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Drill Run | Tough | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Dual Chop | Tough | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Dynamic Punch | Cool | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

E
Earth Power | Beauty | +4 | 0 |
No additional effect.
Earthquake | Tough | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Echoed Voice | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Eerie Impulse | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.
Egg Bomb | Cute | +4 | 0 |
No additional effect.
Electric Terrain | Smart | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Electrify | Smart | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Electro Ball | Cool | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Electroweb | Beauty | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Embargo | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Ember | Cute | +4 | 0 |
No additional effect.
Encore | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Endeavor | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Endure | Tough | +3 | 0 |
User’s placement next round is 4. The last user will take precedent.
Energy Ball | Beauty | +4 | 0 |
No additional effect.
Entrainment | Cute | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Eruption | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Explosion | Beauty | +8 | 0 |
After this appeal, you can no longer participate. You can’t be startled in this state.
Extrasensory | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Extreme Speed | Cool | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.

F
Facade | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Fairy Lock | Smart | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Fairy Wind | Beauty | +4 | 0 |
No additional effect.
Fake Out | Cute | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Fake Tears | Cute | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
False Swipe | Cool | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Feather Dance | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Feint | Smart | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Feint Attack | Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Fell Stinger | Cool | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Fiery Dance | Beauty | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Final Gambit | Tough | +8 | 0 |
After this appeal, you can no longer participate. You can’t be startled in this state.
Fire Blast | Beauty | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Fire Fang | Cool | +4 | 0 |
No additional effect.
Fire Pledge | Beauty | +2 | 0 |
An appeal that excites the audience in any Contest.
Fire Punch | Tough | +4 | 0 |
No additional effect.
Fire Spin | Beauty | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Fissure | Tough | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Flail | Cute | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Flame Burst | Beauty | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Flame Charge | Cool | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Flame Wheel | Beauty | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Flamethrower | Beauty | +4 | 0 |
No additional effect.
Flare Blitz | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Flash | Beauty | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Flash Cannon | Beauty | +4 | 0 |
No additional effect.
Flatter | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Fling | Cute | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Flower Shield | Beauty | +1 | 0 |
Can avoid being startled by others till end of round.
Fly | Smart | +2 | 0 |
Can avoid being startled by others once till end of round.
Flying Press | Tough | +2 | 0 |
An appeal that excites the audience in any Contest.
Focus Blast | Cool | +4 | 0 |
No additional effect.
Focus Energy | Cool | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Focus Punch | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Follow Me | Cute | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Force Palm | Cool | +4 | 0 |
No additional effect.
Foresight | Smart | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Forest’s Curse | Smart | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Foul Play | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Freeze Shock | Beauty | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Freeze-Dry | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Frenzy Plant | Cool | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can’t be startled during that round.
Frost Breath | Beauty | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Frustration | Cute | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Fury Attack | Cool | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Fury Cutter | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Fury Swipes | Tough | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Fusion Bolt | Cool | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Fusion Flare | Beauty | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Future Sight | Smart | +2 | 0 |
Appeal score is increased by +4 if this move’s type attribute is the same as that of the previous appealer’s appeal.

G
Gastro Acid | Tough | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Gear Grind | Smart | +4 | 0 |
No additional effect.
Geomancy | Beauty | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Giga Drain | Smart | +1 | -4 |
Startles the Pokemon that appealed directly before the user.
Giga Impact | Tough | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can’t be startled during that round.
Glaciate | Beauty | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Glare | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.
Grass Knot | Cute | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Grass Pledge | Beauty | +2 | 0 |
An appeal that excites the audience in any Contest.
Grass Whistle | Smart | +2 | 0 |
Can avoid being startled by others once till end of round.
Grassy Terrain | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Gravity | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Growl | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Growth | Beauty | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Grudge | Tough | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can’t be startled during that round.
Guard Split | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Guard Swap | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Guillotine | Cool | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Gunk Shot | Tough | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Gust | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Gyro Ball | Cool | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).

H
Hail | Beauty | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Hammer Arm | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Happy Hour | Cute | +2 | 0 |
An appeal that excites the audience in any Contest.
Harden | Tough | +2 | 0 |
Can avoid being startled by others once till end of round.
Haze | Beauty | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Head Charge | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Head Smash | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Headbutt | Tough | +4 | 0 |
No additional effect.
Heal Bell | Beauty | +1 | 0 |
Can avoid being startled by others till end of round.
Heal Block | Smart | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Heal Order | Smart | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Heal Pulse | Beauty | +2 | 0 |
An appeal that excites the audience in any Contest.
Healing Wish | Beauty | +8 | 0 |
After this appeal, you can no longer participate. You can’t be startled in this state.
Heart Stamp | Cute | +3 | 0 |
Can be repeatedly used without a penalty.
Heart Swap | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Heat Crash | Tough | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Heat Wave | Beauty | +2 | -2 |
Startles all Pokemon that appealed before the user.
Heavy Slam | Tough | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Helping Hand | Smart | +4 | 0 |
No additional effect.
Hex | Smart | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Hidden Power | Smart | +3 | 0 |
Can be repeatedly used without a penalty.
High Jump Kick | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Hold Back | Cool | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Hold Hands | Cute | +1 | 0 |
Can avoid being startled by others till end of round.
Hone Claws | Cute | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Horn Attack | Cool | +4 | 0 |
No additional effect.
Horn Drill | Cool | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Horn Leech | Tough | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Howl | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Hurricane | Tough | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Hydro Cannon | Beauty | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can’t be startled during that round.
Hydro Pump | Beauty | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Hyper Beam | Cool | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can’t be startled during that round.
Hyper Fang | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Hyper Voice | Cool | +2 | -2 |
Startles all Pokemon that appealed before the user.
Hyperspace Fury | Tough | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Hyperspace Hole | Smart | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Hypnosis | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.

I
Ice Ball | Beauty | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Ice Beam | Beauty | +1 | -4 |
Startles the Pokemon that appealed directly before the user.
Ice Burn | Beauty | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Ice Fang | Cool | +4 | 0 |
No additional effect.
Ice Punch | Beauty | +4 | 0 |
No additional effect.
Ice Shard | Beauty | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Icicle Crash | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Icicle Spear | Beauty | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Icy Wind | Beauty | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Imprison | Smart | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Incinerate | Tough | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Inferno | Beauty | +1 | -4 |
Startles the Pokemon that appealed directly before the user.
Infestation | Cute | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Ingrain | Smart | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Ion Deluge | Beauty | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Iron Defense | Tough | +1 | 0 |
Can avoid being startled by others till end of round.
Iron Head | Tough | +4 | 0 |
No additional effect.
Iron Tail | Cool | +4 | 0 |
No additional effect.

J
Judgment | Bueaty | +3 | 0 |
Can be repeatedly used without a penalty.
Jump Kick | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

K
Karate Chop | Tough | +4 | 0 |
No additional effect.
Kinesis | Smart | +3 | 0 |
Can be repeatedly used without a penalty.
King’s Shield | Cool | +1 | 0 |
Can avoid being startled by others till end of round.
Knock Off | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.

L
Land’s Wrath | Beauty | +2 | -2 |
Startles all Pokemon that appealed before the user.
Last Resort | Cute | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Lava Plume | Tough | +2 | -2 |
Startles all Pokemon that appealed before the user.
Leaf Blade | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Leaf Storm | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Leaf Tornado | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Leech Life | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Leech Seed | Smart | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Leer | Cool | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Lick | Cute | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Light of Ruin | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Light Screen | Beauty | +2 | 0 |
Can avoid being startled by others once till end of round.
Lock-On | Smart | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Lovely Kiss | Beauty | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Low Kick | Tough | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Low Sweep | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.
Lucky Chant | Cute | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Lunar Dance | Beauty | +8 | 0 |
After this appeal, you can no longer participate. You can’t be startled in this state.
Luster Purge | Smart | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

M
Mach Punch | Cool | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Magic Coat | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Magic Room | Smart | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Magical Leaf | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Magma Storm | Tough | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Magnet Bomb | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Magnet Rise | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Magnetic Flux | Smart | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Magnitude | Tough | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Mat Block | Cool | +1 | -3 |
Startles all Pokemon that appealed before the user.
Me First | Smart | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Mean Look | Beauty | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Meditate | Beauty | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Mega Drain | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before the user.
Mega Kick | Cool | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Mega Punch | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Megahorn | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Memento | Tough | +8 | 0 |
After this appeal, you can no longer participate. You can’t be startled in this state.
Metal Burst | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Metal Claw | Cool | +4 | 0 |
No additional effect.
Metal Sound | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.
Meteor Mash | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Metronome | Cute | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Milk Drink | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Mimic | Cute | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Mind Reader | Smart | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Minimize | Cute | +1 | 0 |
Can avoid being startled by others till end of round.
Miracle Eye | Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Mirror Coat | Beauty | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Mirror Move | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Mirror Shot | Beauty | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Mist | Beauty | +1 | 0 |
Can avoid being startled by others till end of round.
Mist Ball | Smart | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Misty Terrain | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Moonblast | Beauty | +1 | -4 |
Startles the Pokemon that appealed directly before the user.
Moonlight | Beauty | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Morning Sun | Beauty | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Mud Bomb | Cute | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Mud Shot | Tough | +4 | 0 |
No additional effect.
Mud Sport | Cute | +2 | 0 |
An appeal that excites the audience in any Contest.
Muddy Water | Tough | +2 | -2 |
Startles all Pokemon that appealed before the user.
Mud-Slap | Cute | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Mystical Fire | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.

N
Nasty Plot | Smart | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Natural Gift | Smart | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Nature Power | Beauty | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Needle Arm | Smart | +4 | 0 |
No additional effect.
Night Daze | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Night Shade | Smart | +3 | 0 |
Can be repeatedly used without a penalty.
Night Slash | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Nightmare | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.
Noble Roar | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Nuzzle | Cute | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

O
Oblivion Wing | Cool | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Octazooka | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Odor Sleuth | Smart | +2 | 0 |
Can avoid being startled by others once till end of round.
Ominous Wind | Beauty | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Origin Pulse | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Outrage | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Overheat | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

P
Pain Split | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Parabolic Charge | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Parting Shot | Cool | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Pay Day | Smart | +2 | 0 |
An appeal that excites the audience in any Contest.
Payback | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Peck | Cool | +4 | 0 |
No additional effect.
Perish Song | Beauty | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Petal Blizzard | Beauty | +2 | -2 |
Startles all Pokemon that appealed before the user.
Petal Dance | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Phantom Force | Cool | +1 | 0 |
Can avoid being startled by others till end of round.
Pin Missile | Cool | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Play Nice | Cute | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Play Rough | Cute | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Pluck | Cute | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Poison Fang | Smart | +4 | 0 |
No additional effect.
Poison Gas | Smart | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Poison Jab | Tough | +4 | 0 |
No additional effect.
Poison Powder | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Poison Sting | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Poison Tail | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Pound | Tough | +4 | 0 |
No additional effect.
Powder | Smart | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Powder Snow | Beauty | +4 | 0 |
No additional effect.
Power Gem | Beauty | +4 | 0 |
No additional effect.
Power Split | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Power Swap | Smart | +1 | 0 |
Appeal score is increased by half of the combined appeal of previous appealers, rounded down (minimum 0).
Power Trick | Smart | +2 | 0 |
Appeal score is increased by +4 if this move’s type attribute is the same as that of the previous appealer’s appeal.
Power Whip | Tough | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Power-Up Punch | Tough | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Precipice Blades | Cool | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Present | Cute | +3 | 0 |
Can be repeatedly used without a penalty.
Protect | Cute | +2 | 0 |
Can avoid being startled by others once till end of round.
Psybeam | Beauty | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Psych Up | Smart | +2 | 0 |
Appeal score is increased by +4 if this move’s type attribute is the same as that of the previous appealer’s appeal.
Psychic | Smart | +4 | 0 |
No additional effect.
Psycho Boost | Smart | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Psycho Cut | Cool | +4 | 0 |
No additional effect.
Psycho Shift | Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Psyshock | Beauty | +1 | -4 |
Startles the Pokemon that appealed directly before the user.
Psystrike | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Psywave | Smart | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Punishment | Cool | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Pursuit | Smart | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

Q
Quash | Smart | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Quick Attack | Cool | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Quick Guard | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Quiver Dance | Beauty | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).

R
Rage | Tough | +1 | -3 |
Startles all Pokemon that appealed before the user.
Rage Powder | Smart | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Rain Dance | Beauty | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Rapid Spin | Cool | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Razor Leaf | Cool | +4 | 0 |
No additional effect.
Razor Shell | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Razor Wind | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Recover | Smart | +2 | 0 |
Appeal score is increased by +4 if this move’s type attribute is the same as that of the previous appealer’s appeal.
Recycle | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Reflect | Smart | +2 | 0 |
Can avoid being startled by others once till end of round.
Reflect Type | Smart | +2 | 0 |
Appeal score is increased by +4 if this move’s type attribute is the same as that of the previous appealer’s appeal.
Refresh | Cute | +2 | 0 |
Can avoid being startled by others once till end of round.
Relic Song | Beauty | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Rest | Cute | +1 | 0 |
Can avoid being startled by others till end of round.
Retaliate | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Return | Cute | +4 | 0 |
No additional effect.
Revenge | Tough | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Reversal | Cool | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Roar | Cool | +3 | 0 |
User’s placement next round is 4. The last user will take precedent.
Roar of Time | Beauty | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can’t be startled during that round.
Rock Blast | Tough | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Rock Climb | Tough | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Rock Polish | Tough | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Rock Slide | Tough | +2 | -2 |
Startles all Pokemon that appealed before the user.
Rock Smash | Tough | +4 | 0 |
No additional effect.
Rock Throw | Tough | +4 | 0 |
No additional effect.
Rock Tomb | Smart | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Rock Wrecker | Tough | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can’t be startled during that round.
Role Play | Cute | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Rolling Kick | Cool | +4 | 0 |
No additional effect.
Rollout | Cute | +3 | 0 |
Can be repeatedly used without a penalty.
Roost | Smart | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Rototiller | Tough | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Round | Beauty | +2 | 0 )
Appeal score is increased by +4 if this move’s type attribute is the same as that of the previous appealer’s appeal.

S
Sacred Fire | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Sacred Sword | Cool | +2 | 0 |
An appeal that excites the audience in any Contest.
Safeguard | Beauty | +2 | 0 |
Can avoid being startled by others once till end of round.
Sand Attack | Cute | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Sand Tomb | Smart | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Sandstorm | Tough | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Scald | Tough | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Scary Face | Tough | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Scratch | Tough | +4 | 0 |
No additional effect.
Screech | Smart | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Searing Shot | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Secret Power | Smart | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Secret Sword | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Seed Bomb | Tough | +4 | 0 |
No additional effect.
Seed Flare | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Seismic Toss | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Self-Destruct | Beauty | +8 | 0 |
After this appeal, you can no longer participate. You can’t be startled in this state.
Shadow Ball | Smart | +4 | 0 |
No additional effect.
Shadow Claw | Cool | +4 | 0 |
No additional effect.
Shadow Force | Cool | +1 | 0 |
Can avoid being startled by others till end of round.
Shadow Punch | Smart | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Shadow Sneak | Smart | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Sharpen | Cute | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Sheer Cold | Beauty | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Shell Smash | Tough | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Shift Gear | Smart | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Shock Wave | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Signal Beam | Beauty | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Silver Wind | Beauty | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Simple Beam | Cute | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Sing | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Sketch | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Skill Swap | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Skull Bash | Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Sky Attack | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Sky Drop | Tough | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Sky Uppercut | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Slack Off | Cute | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Slam | Tough | +4 | 0 |
No additional effect.
Slash | Cool | +4 | 0 |
No additional effect.
Sleep Powder | Smart | +1 | -3 |
Startles all Pokemon that appealed before the user.
Sleep Talk | Cute | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Sludge | Tough | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Sludge Bomb | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Sludge Wave | Tough | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Smack Down | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Smelling Salts | Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Smog | Tough | +4 | 0 |
No additional effect.
Smokescreen | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Snarl | Tough | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Snatch | Smart | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Snore | Cute | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Soak | Cute | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Soft-Boiled | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Solar Beam | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Sonic Boom | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Spacial Rend | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Spark | Cool | +4 | 0 |
No additional effect.
Spider Web | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Spike Cannon | Cool | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Spikes | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Spiky Shield | Tough | +1 | 0 |
Can avoid being startled by others till end of round.
Spit Up | Tough | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Spite | Tough | +2 | Varies | 0 |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Splash | Cute | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Spore | Beauty | +1 | -3 |
Startles all Pokemon that appealed before the user.
Stealth Rock | Cool | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Steam Eruption | Beauty | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Steamroller | Tough | +3 | 0 |
Can be repeatedly used without a penalty.
Steel Wing | Cool | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Sticky Web | Tough | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Stockpile | Tough | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Stomp | Tough | +4 | 0 |
No additional effect.
Stone Edge | Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Stored Power | Smart | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Storm Throw | Cool | +2 | 0 |
An appeal that excites the audience in any Contest.
Strength | Tough | +4 | 0 |
No additional effect.
String Shot | Smart | +2 | -3 |
Startles the Pokemon that appealed directly before user.
Struggle Bug | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Stun Spore | Smart | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Submission | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Substitute | Cute | +2 | 0 |
Can avoid being startled by others once till end of round.
Sucker Punch | Smart | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Sunny Day | Beauty | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Super Fang | Tough | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Superpower | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Supersonic | Smart | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Surf | Beauty | +2 | -2 |
Startles all Pokemon that appealed before the user.
Swagger | Cute | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Swallow | Tough | +2 | 0 |
Can avoid being startled by others once till end of round.
Sweet Kiss | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Sweet Scent | Cute | +2 | 0 |
Can avoid being startled by others once till end of round.
Swift | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 1.
Switcheroo | Smart | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Swords Dance | Beauty | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Synchronoise | Smart | +2 | 0 |
Appeal score is increased by +4 if this move’s type attribute is the same as that of the previous appealer’s appeal.
Synthesis | Smart | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.

T
Tackle | Tough | +4 | 0 |
No additional effect.
Tail Glow | Beauty | +1 | 0 |
Increases the user’s condition by +1 Star (maximum 3).
Tail Slap | Cute | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Tail Whip | Cute | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Tailwind | Cool | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Take Down | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Taunt | Smart | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.
Techno Blast | Cool | Varies | 0 |
Appeal score equals to 1 + (3 * user’s condition). The additional points that condition stars normally add on doesn’t apply here.
Teeter Dance | Cute | +4 | -4 |
Startles every Pokemon that appealed before the user. The user cannot participate next round and can’t be startled during that round.
Telekinesis | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Teleport | Cool | +1 | 0 |
Can avoid being startled by others till end of round.
Thief | Tough | +1 | 0 |
Appeal score is increased by the appeal score of the Pokémon immediately preceding the user (minimum 0).
Thousand Arrows | Beauty | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Thousand Waves | Tough | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Thrash | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Thunder Fang | Cool | +4 | 0 |
No additional effect.
Thunder Punch | Cool | +4 | 0 |
No additional effect.
Thunder Shock | Cool | +4 | 0 |
No additional effect.
Thunder Wave | Cool | +1 | -3 |
Startles all Pokemon that appealed before the user.
Thunder | Cool | Varies | 0 |
Appeal score vary with Applause Meter. C0: +1 | C1: +2 | C2: +3 | C3: +5 | C4: +6.
Thunderbolt | Cool | +4 | 0 |
No additional effect.
Tickle | Cute | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Topsy-Turvy | Smart | +3 | 0 |
The appeal order for next turn is random (overrides previous effects that cause a Pokémon to appeal in a given position).
Torment | Tough | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Toxic Spikes | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Toxic | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Transform | Smart | +3 | 0 |
Can be repeatedly used without a penalty.
Tri Attack | Beauty | Varies | 0 |
Appeal score is randomly +1, +2, +4, +6, or +8.
Trick Room | Smart | +3 | 0 |
The appeal order for next turn is random (overrides previous effects that cause a Pokémon to appeal in a given position).
Trick | Smart | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Trick-or-Treat | Cute | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Triple Kick | Cool | +3 | 0 |
Can be repeatedly used without a penalty.
Trump Card | Cool | Varies | 0 |
Appeal score is: 1 Heart (position 1), 2 Heart (position 2), 4 Heart (position 3), or 6 Heart (position 4).
Twineedle | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.
Twister | Cool | +4 | 0 |
No additional effect.

U
U-Turn | Cute | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Uproar | Cute | +2 | -1 |
Startles all Pokemon that appealed before the user. If any Pokemon in front is in Combo Standby, they are startled for -5 instead. Otherwise, they are startled for -1.

V
V-Create | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Vacuum Wave | Cool | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Venom Drench | Smart | +3 | 0 |
Cancels any condition stars from any Pokemon that had appealed before the user.
Venoshock | Beauty | +2 | 0 |
Appeal score is increased by +4 if this move’s type attribute is the same as that of the previous appealer’s appeal.
Vice Grip | Tough | +4 | 0 |
No additional effect.
Vine Whip | Cool | +4 | 0 |
No additional effect.
Vital Throw | Cool | +2 | 0 |
Appeal score is increased by +4 if user is in position 4.
Volt Switch | Cool | +4 | 0 |
If this move lowers the CM, it lowers it a second time. A second point is deducted even if the CM was 1 or 0 before using this move.
Volt Tackle | Cool | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.

W
Wake-Up Slap | Tough | +3 | 0 |
If the appeal of the Pokemon immediately preceding the user was less than 3 Hearts, the user’s appeal score is increased by +3; if greater than 3 Hearts, the user’s appeal score is reduced by -3; if equal to 3 Hearts or if the user appealed in position 1, the user’s appeal effect is unchanged.
Water Gun | Cute | +4 | 0 |
No additional effect.
Water Pledge | Beauty | +2 | 0 |
An appeal that excites the audience in any Contest.
Water Pulse | Beauty | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Water Shuriken | Cool | +3 | 0 |
User’s placement next round is 1. The last user will take precedent.
Water Sport | Cute | +2 | 0 |
An appeal that excites the audience in any Contest.
Water Spout | Beauty | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Waterfall | Tough | +4 | 0 |
No additional effect.
Weather Ball | Beauty | +3 | 0 |
Can be repeatedly used without a penalty.
Whirlpool | Beauty | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Whirlwind | Smart | +3 | 0 |
User’s placement next round is 4. The last user will take precedent.
Wide Guard | Tough | +1 | 0 |
Can avoid being startled by others till end of round.
Wild Charge | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Will-O-Wisp | Beauty | +3 | 0 |
If any Pokemon that appealed before the user is in Combo Standby, it is cancelled out.
Wing Attack | Cool | +4 | 0 |
No additional effect.
Wish | Cute | +3 | 0 |
If this appeal increases the CM and the user is appealing last, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Withdraw | Cute | +2 | 0 |
Can avoid being startled by others once till end of round.
Wonder Room | Smart | +3 | 0 |
The appeal order for next turn is random (overrides previous effects that cause a Pokémon to appeal in a given position).
Wood Hammer | Tough | +6 | 0 |
If user Pokemon is startled this turn, it loses twice as many Appeal Points.
Work Up | Tough | +3 | 0 |
If this appeal increases the CM and the user is appealing first, it increases CM a second time. The second CM increase still awards a point. Increasing the CM with this move twice while CM is at 4 will still award a second point, but CM will go to 0, not 1.
Worry Seed | Smart | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.
Wrap | Tough | +3 | 0 |
The crowd meter/audience can’t be altered (and thus ignored) for the rest of the turn. (This effect cannot be reset.)
Wring Out | Tough | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

X
X-Scissor | Cool | +2 | -1 |
If any Pokemon in front of the user used the same attribute move, they are startled for -4. Otherwise, they are startled for -1.

Y
Yawn | Cute | +2 | 0 |
Makes all of the Pokémon who appeal after the user’s turn nervous.

Z
Zap Cannon | Cool | +2 | Varies |
Startles each previous Pokémon an amount equal to half of that Pokémon’s appeal, rounded down (minimum 1).
Zen Headbutt | Smart | +4 | 0 |
No additional effect.


Combo Moves

These are moves that, if used after one another, will earn you bonus Hearts during the Secondary Round. The Combo Standby move is the move you have to use first. Then, you may use any Combo Secondary to complete the Combo. Strikethrough indicates a combo which is not a combo under OP Combo Clause, but legal with the clause off.

*Combo Standby | Combo Secondary

*Agility | Baton Pass, Electro Ball

*Amnesia | Baton Pass, Stored Power

*Autotomize | Baton Pass, Electro Ball

*Block | Explosion, Memento, Perish Song, Self-Destruct

*Calm Mind | Baton Pass, Stored Power

*Celebrate | Bestow, Fling, Present

*Charge | Bolt Strike, Charge Beam, Discharge, Electro Ball, Fusion Bolt, Nuzzle, Parabolic Charge, Shock Wave, Spark, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunderbolt, Volt Switch, Volt Tackle

*Cotton Guard | Baton Pass, Stored Power

*Covet | Bestow, Fling, Present

*Dark Void | Dream Eater, Hex, Nightmare, Wake-Up Slap

*Defense Curl | Ice Ball, Rollout

*Encore | Counter, Destiny Bond, Grudge, King’s Shield, Metal Burst, Mirror Coat, Spite

*Endure | Endeavor, Flail, Reversal, Pain Split

*Entrainment | Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw, Vital Throw, Wake-Up Slap

*Focus Energy | Aeroblast, Attack Order, Blaze Kick, Cross Poison, Drill Run, Karate Chop, Leaf Blade, Night Slash, Poison Tail, Psycho Cut, Shadow Claw, Spacial Rend, Stone Edge

*Force Palm | Hex, Smelling Salts

*Glare | Hex, Smelling Salts

*Grass Whistle | Dream Eater, Hex, Nightmare, Wake-Up Slap

*Hail | Blizzard, Glaciate, Icicle Crash, Icy Wind, Powder Snow, Weather Ball

*Happy Hour | Bestow, Fling, Present

*Hold Hands | Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw, Vital Throw, Wake-Up Slap

*Hone Claws | Baton Pass, Stored Power

*Hypnosis | Dream Eater, Hex, Nightmare, Wake-Up Slap

*Inferno | Hex

*Lock-On | Fissure, Guillotine, Horn Drill, Sheer Cold

*Lovely Kiss | Dream Eater, Hex, Nightmare, Wake-Up Slap

*Mean Look | Explosion, Memento, Perish Song, Self-Destruct

*Mind Reader | Fissure, Guillotine, Horn Drill, Sheer Cold

*Miracle Eye | Fissure, Guillotine, Horn Drill, Sheer Cold

*Nasty Plot | Baton Pass, Stored Power

*Nuzzle | Hex, Smelling Salts

*Parabolic Charge | Electrify

*Play Nice | Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw, Vital Throw, Wake-Up Slap

*Poison Gas | Hex, Venom Drench, Venoshock

*Poison Powder | Hex, Venom Drench, Venoshock

*Rain Dance | Hurricane, Soak, Thunder, Water Sport, Weather Ball

*Reflect Type | Synchronoise

*Rest | Snore, Sleep Talk

*Rock Polish | Baton Pass, Electro Ball

*Rototiller | Bullet Seed, Leech Seed, Seed Bomb, Worry Seed

*Sandstorm | Sand Attack, Sand Tomb, Weather Ball

*Shell Smash | Baton Pass, Electro Ball

*Shift Gear | Gear Grind

*Sing | Dream Eater, Hex, Nightmare, Wake-Up Slap

*Sleep Powder | Dream Eater, Hex, Nightmare, Wake-Up Slap

*Soft-Boiled | Egg Bomb

*Spider Web | Explosion, Memento, Perish Song, Self-Destruct

*Spikes | Circle Throw, Dragon Tail, Roar, Whirlwind

*Spore | Dream Eater, Hex, Nightmare, Wake-Up Slap

*Stealth Rock | Circle Throw, Dragon Tail, Roar, Whirlwind

*Stockpile | Spit Up, Swallow

*String Shot | Electroweb, Spider Web, Sticky Web

*Stun Spore | Hex, Smelling Salts

*Sunny Day | Growth, Moonlight, Morning Sun, Solar Beam, Synthesis, Weather Ball

*Taunt | Counter, Destiny Bond, Grudge, King’s Shield, Metal Burst, Mirror Coat, Spite

*Thunder Wave | Hex, Smelling Salts

*Torment | Counter, Destiny Bond, Grudge, King’s Shield, Metal Burst, Mirror Coat, Spite

*Toxic | Hex, Venom Drench, Venoshock

*Toxic Spikes | Circle Throw, Dragon Tail, Hex, Roar, Venom Drench, Venoshock, Whirlwind

*Will-O-Wisp | Hex

*Wish | Bestow, Fling, Present

*Yawn | Dream Eater, Hex, Nightmare, Wake-Up Slap

*Zap Cannon | Hex, Smelling Salts

Last edited by morru on 26 August 2017