*credit to Felly for the banner

A
|Absorb| Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Acid| Smart | +3 |
No additional effect.

|Acid Armor| Tough | n/a |
Doubles your Appeal Points next round.

|Acid Spray| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Acrobatics| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Acupressure| Cool | n/a |
Doubles your Appeal Points next round.

|Aerial Ace| Cool | +2 |
If performed first, earn +2 more.

|Aeroblast| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|After You| Cute | +2 |
Next round turn order is randomized for all moves (overrides position moves).

|Agility| Cool | +2 |
User Pokemon performs first next round.

|Air Cutter| Cool | +3 |
No additional effect.

|Air Slash| Cool | +2 |
If performed first, earn +2 more.

|Ally Switch| Cute | n/a |
Appeal Points are four minus chosen Judge’s Voltage. (eg. 4 – 1 = 3 Appeal Points)

|Amnesia| Cute | n/a |
Doubles your Appeal Points next round.

|Ancient Power| Tough | +2 |
If performed last, earn +2 more.

|Aqua Jet| Beauty | +2 |
User Pokemon performs first next round.

|Aqua Ring| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Aqua Tail| Cute | +3 |
No additional effect.

|Arm Thrust| Tough | +2 |
Can perform twice in a row.

|Aromatic Mist| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Aromatherapy| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Assist| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Assurance| Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Astonish| Smart | +3 |
No additional effect.

|Attack Order| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Attract| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Aura Sphere| Beauty | +2 |
If performed first, earn +2 more.

|Aurora Beam| Beauty | +2 |
If performed first, earn +2 more.

|Automize| Smart | +2 |
User Pokemon performs first next round.

|Avalanche| Cool | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).
B
|Baby-Doll Eyes| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Barrage| Tough | +2 |
Can perform twice in a row.

|Barrier| Cool | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Baton Pass| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Beat Up| Smart | +2 |
Can perform twice in a row.

|Belch| Tough | +2 |
If performed last, earn +2 more.

|Belly Drum| Cute | n/a |
Doubles your Appeal Points next round.

|Bestow| Smart | n/a |
If previous Pokemon hit max Voltage, user will earn the same points as that Pokemon (even if different Judge is selected).

|Bide| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Bind| Tough | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Bite| Tough | +3 |
No additional effect.

|Blast Burn| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Blaze Kick| Beauty | +2 |
If performed first, earn +2 more.

|Blizzard| Beauty | +2 |
If performed first, earn +2 more.

|Blue Flare| Beauty | +2 |
If performed first, earn +2 more.

|Block| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Body Slam| Tough | +3 |
No additional effect.

|Bone Club| Tough | +3 |
No additional effect.

|Bone Rush| Tough | +2 |
Can be performed twice in a row.

|Bonemerang| Tough | +2 |
Can be performed twice in a row.

|Bolt Strike| Cool | +2 |
If performed first, earn +2 more.

|Boomburst| Tough | +2 |
If performed last, earn +2 more.

|Bounce| Cute | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Brave Bird| Cute | +2 |
If performed last, earn +2 more.

|Brick Break| Cool | +3 |
No additional effect.

|Brine| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Bubble| Cute | +2 |
User Pokemon performs last next round.

|Bubble Beam| Beauty | +2 |
User Pokemon performs last next round.

|Bug Bite| Tough | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Bug Buzz| Cute | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Bulk Up| Beauty | n/a |
Doubles Appeal Points next round.

|Bulldoze| Tough | +2 |
User Pokemon performs last next round.

|Bullet Punch| Smart | +2 |
User Pokemon performs first next round.

|Bullet Seed| Cool | +2 |
Can be used twice in a row.
C
|Calm Mind| Smart | n/a |
Doubles Appeal Points next round.

|Camouflage| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Captivate| Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Celebrate| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Charge| Smart | n/a |
Doubles Appeal Points next round.

|Charge Beam| Beauty | +2 |
If performed first, earn +2 more.

|Charm| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Chatter| Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Chip Away| Tough | +2 |
If performed first, earn +2 more.

|Circle Throw| Cool | +2 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokemon choose the same Judge.

|Clamp| Tough | +3 |
No additional effect.

|Clear Smog| Smart | +2 |
Prevents Voltage on any Judge from being increased (includes current use of move).

|Close Combat| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Coil| Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Comet Punch| Tough | +2 |
Can be used twice in a row.

|Confide| Smart | +3 |
No additional effect.

|Confuse Ray| Smart | +2 |
Lowers Voltage of all Judges by 1.

|Confusion| Smart | +3 |
No additional effect.

|Constrict| Tough | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Conversion| Beauty | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Conversion 2| Beauty | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Copycat| Cool | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Cosmic Power| Cool | n/a |
Doubles Appeal Points next round.

|Cotton Guard| Cute | +2 |
Prevents Voltage on any Judge from being increased (includes current use of move).

|Cotton Spore| Beauty | +2 |
User Pokemon performs first next round.

|Counter| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Covet| Cute | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Crabhammer| Tough | +2 |
If performed last, earn +2 more.

|Crafty Shield| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Cross Chop| Cool | +2 |
If performed last, earn +2 more.

|Cross Poison| Cool | +3 |
No additional effect.

|Crunch| Tough | +1 |
If performed last, earn +2 more.

|Crush Claw| Cool | +3 |
No additional effect.

|Crush Grip| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Curse| Tough | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Cut| Cool | +3 |
No additional effect.

D
|Dark Pulse| Cool | +2 |
If performed first, earn +2 more.

|Dark Void| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Dazzling Gleam| Cute | +2 |
Lowers the Voltage of all Judges by 1.

|Defend Order| Smart | n/a |
Doubles Appeal Points next round.

|Defense Curl| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Defog| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Destiny Bond| Smart | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Detect| Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Dig| Smart | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Disable| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Disarming Voice| Cute | +2 |
If performed first, earn +2 more.

|Discharge| Cool | +2 |
If performed first, earn +2 more.

|Dive| Beauty | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Dizzy Punch| Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Doom Desire| Cool | +2 |
If performed first, earn +2 more.

|Double Hit| Smart | +2 |
Can be used twice in a row.

|Double Kick| Cool | +2 |
Can be used twice in a row.

|Double Slap| Tough | +2 |
Can be used twice in a row.

|Double Team| Cool | +2 |
User Pokemon performs first next round.

|Double-Edge| Tough | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Draco Meteor| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Dragon Breath| Cool | +2 |
If performed first, earn +2 more.

|Dragon Claw| Cool | +2 |
If performed first, earn +2 more.

|Dragon Dance| Cool | n/a |
Doubles Appeal Points next round.

|Dragon Pulse| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Dragon Rage| Cool | +3 |
No additional effect.

|Dragon Rush| Cool | +2 |
If performed last, earn +2 more.

|Dragon Tail| Cool | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokemon choose the same Judge.

|Drain Punch| Beauty | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

| Draining Kiss | Cute | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Dream Eater| Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Drill Peck| Cool | +3 |
No additional effect.

|Drill Run| Tough | +3 |
No additional effect.

|Dual Chop| Cool | +2 |
Can be used twice in a row.

|Dynamic Punch| Cool | +2 |
If performed last, earn +2 more.
E
|Earth Power| Smart | +2 |
If performed last, earn +2 more.

|Earthquake| Tough | +2 |
If performed last, earn +2 more.

|Echoed Voice| Tough | +2 |
Can be used twice in a row.

|Eerie Impulse| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Egg Bomb| Tough | +3 |
No additional effect.

|Electric Terrain| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Electrify| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Electro Ball| Cool | +3 |
No additional effect

|Electroweb| Cool | +3 |
User Pokemon performs last next round.

|Embargo| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Ember| Beauty | +3 |
No additional effect.

|Encore| Cute | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Endeavor| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Endure| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Energy Ball| Beauty | +2 |
If performed first, earn +2 more.

|Entrainment| Tough | n/a |
If previous Pokemon hit max Voltage, user will earn the same points as that Pokemon (even if a different Judge).

|Eruption| Beauty | +2 |
If performed last, earn +2 more.

|Explosion| Beauty | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Extrasensory| Cool | +2 |
If performed first, earn +2 more.

|Extreme Speed| Cool | +2 |
User Pokemon performs first next round.
F
|Facade| Cute | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Fairy Lock| Cute | +2 |
Voltage of all Judges are lowered by 1.

|Fairy Wind| Cute | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Fake Out| Cute | +2 |
If performed first, earn +2 more.

|Fake Tears| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|False Swipe| Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Feather Dance| Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Feint| Beauty | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Feint Attack| Smart | +2 |
If performed last, earn +2 more.

|Fell Stinger| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Fiery Dance| Beauty | +2 |
If performed first, earn +2 more.

|Final Gambit| Cool | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all Pokemon choose the same Judge.

|Fire Blast| Beauty | +2 |
If performed first, earn +2 more.

|Fire Fang| Beauty | +3 |
No additional effect.

|Fire Punch| Beauty | +2 |
If performed first, earn +2 more.

|Fire Spin| Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Fissure| Tough | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Flail| Cute | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Flamethrower| Beauty | +2 |
If performed first, earn +2 more.

|Flare Blitz| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Flame Burst| Beauty | +2 |
Can be performed first, earn +2 more.

|Flame Wheel| Beauty | +2 |
Can be performed twice in a row.

|Flash| Beauty | +2 |
Lowers the Voltage of all Judges by 1.

|Flash Cannon| Smart | +2 |
If performed first, earn +2 more.

|Flatter| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Fling| Tough | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Flower Shield| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Fly| Smart | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Flying Press| Cool | +2 |
If performed first, earn +2 more.

|Focus Blast| Cool | +2 |
If performed first, earn +2 more.

|Focus Energy| Cool | n/a |
Doubles Appeal Points next round.

|Focus Punch| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Follow Me| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Force Palm| Cool | +2 |
If performed last, earn +2 more.

|Foresight| Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Forest’s Curse| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Foul Play| Cool | +2 |
Prevents Voltage on any Judge from being increased (including this move).

|Freeze-Dry| Beauty | +2 |
If performed first, earn +2 more.

|Freeze Shock| Beauty | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Frenzy Plant| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Frost Breath| Beauty | +2 |
If performed first, earn +2 more.

|Frustration| Cute | +2 |
If performed last, earn +2 more.

|Fury Attack| Cool | +2 |
Can be performed twice in a row.

|Fury Cutter| Cool | +2 |
Can be performed twice in a row.

|Fury Swipes| Tough | +2 |
Can be performed twice in a row.

|Fusion Bolt| Beauty | +2 |
Can be performed twice in a row.

|Fusion Flare| Beauty | +2 |
Can be performed twice in a row.

|Future Sight| Smart | +2 |
If performed first, earn +2 more.
G
|Gastro Acid| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Gear Grind| Tough | +2 |
Can be performed twice in a row.

|Geomancy| Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Giga Drain| Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Giga Impact| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Glaciate| Beauty | +2 |
User Pokemon performs last next round.

|Glare| Tough | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Grass Knot| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Grass Pledge| Smart | +2 |
Can be performed twice in a row.

|Grass Whistle| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Grassy Terrain| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Gravity| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Growl| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Growth| Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Grudge| Tough | +2 |
Lowers the Voltage of all Judges by 1.

|Guard Split| Cute | n/a |
Appeal Points are four minus chosen Judges’ Voltage. (eg. 4 – 1 = 3)

|Guard Swap| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Guillotine| Cool | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Gunk Shot| Cool | +3 |
No additional effect.

|Gust| Smart | +3 |
No additional effect.

|Gyro Ball| Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

H
|Hail| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Hammer Arm| Cool | +2 |
User Pokemon performs last next round.

|Harden| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Happy Hour| Cool | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Haze| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Headbutt| Tough | +3 |
No additional effect.

|Head Charge| Tough | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokemon choose the same Judge.

|Head Pulse| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Head Smash| Tough | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Heal Bell| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Heal Block| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Healing Wish| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Heal Order| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Heart Stamp| Cute | +3 |
No additional effect.

|Heart Swap| Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Heat Crash| Beauty | +3 |
No additional effect.

|Heat Wave| Beauty | +2 |
If performed first, earn +2 more.

|Heavy Slam| Tough | +3 |
No additional effect.

|Helping Hand| Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Hex| Smart | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to Voltage).

|High Jump Kick| Cool | +3 |
No additional effect.

|Hidden Power| Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Hone Claws| Cute | n/a |
Doubles Appeal Score next round.

|Horn Attack| Cool | +3 |
No additional effect.

|Horn Drill| Cool | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Horn Leech| Smart | +1 |
If previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is a different), earn +3 more.

|Howl| Cool | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Hurricane| Cool | +2 |
If performed first, earn +2 more.

|Hydro Cannon| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Hydro Pump| Beauty | +2 |
If performed first, earn +2 more.

|Hyper Beam| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Hyper Fang| Cool | +2 |
If performed last, earn +2 more.

|Hyper Voice| Cool | +3 |
No additional effect.

|Hypnosis| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
I
|Ice Ball| Beauty | +2 |
Can be performed twice in a row.

|Ice Beam| Beauty | +2 |
If performed first, earn +2 more.

|Ice Burn| Beauty | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Ice Fang| Cool | +3 |
No additional effect.

|Ice Punch| Beauty | +2 |
If performed first, earn +2 more.

|Ice Shard| Beauty | +2 |
User Pokemon performs last next round.

|Icicle Crash| Beauty | +3 |
No additional effect.

|Icicle Spear| Beauty | +2 |
Can be performed twice in a row.

|Icy Wind| Beauty | +2 |
User Pokemon performs last next round.

|Imprison| Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Inferno| Beauty | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

|Infestation| Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Incinerate| Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Ingrain| Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Iron Defense| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Iron Head| Tough | +2 |
If performed last, earn +2 more.

|Iron Tail| Cool | +2 |
If performed last, earn +2 more.

|Ion Deluge| Beauty | +3 |
No additional effect.
J
|Judgement| Smart | +2 | |
Order of appeals is randomized next turn.

|Jump Kick| Cool | +3 |
No additional effect.
K
|Karate Chop| Tough | +3 |
No additional effect.

|Kinesis| Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|King’s Shield| Tough | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Knock Off| Smart | +3 |
No additional effect.
L
|Land’s Wrath| Tough | +2 |
If performed last, earn +2 more.

|Last Resort| Cute | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Lava Plume| Tough | +2 |
If performed first, earn +2 more.

|Leaf Blade| Cool | +2 |
If performed first, earn +2 more.

|Leaf Storm| Cute | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Leaf Tornado| Smart | +2 |
If performed last, earn +2 more.

|Leech Life| Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Leech Seed| Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Leer| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Lick| Tough | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Light Screen| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Lock-On| Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Lovely Kiss| Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Low Kick| Tough | +3 |
No additional effect.

|Low Sweep| Cool | +2 |
User Pokemon performs last next turn.

|Lucky Chant| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Lunar Dance| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Luster Purge| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).
M
|Mach Punch| Cool | +2 |
User Pokemon performs first next round.

|Magic Coat| Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Magical Leaf| Beauty | +2 |
If performed first, earn +2 more.

|Magic Room| Cute | +2 |
Prevents Voltage on any Judge from being increased (including this move).

|Magma Storm| Tough | +2 |
Can be used twice in a row.

|Magnet Bomb| Cool | +3 |
No additional effect.

|Magnet Rise| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Magnetic Flux| Beauty | n/a |
Doubles Appeal Points next round.

|Magnitude| Tough | +2 |
If performed last, earn +2 more.

|Mat Block| Cool | +2 |
If performed first, earn +2 more.

|Me First| Cute | +2 |
User Pokemon performs first next round.

|Mean Look| Beauty | +2 |
Voltage of all Judges are lowered by 1.

|Meditate| Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Mega Drain| Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Mega Kick| Cool | +2 |
If performed last, earn +2 more.

|Mega Punch| Tough | +2 |
If performed last, earn +2 more.

|Megahorn| Cool | +2 |
If performed last, earn +2 more.

|Memento| Tough | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Metal Claw| Cool | +2 |
If performed last, earn +2 more.

|Metal Burst| Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Metal Sound| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Meteor Mash| Cool | +2 |
If performed last, earn +2 more.

|Metronome| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Milk Drink| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Mimic| Cute | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Mind Reader| Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Minimize| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Miracle Eye| Cute | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Mirror Coat| Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Mirror Move| Smart | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Mirror Shot| Cute | +2 |
If performed first, earn +2 more.

|Mist| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Misty Terrain| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Mist Ball| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Moonblast| Cute | +2 |
If performed first, earn +2 more.

|Moonlight| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Morning Sun| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Mud Bomb| Smart | +2 |
If performed last, earn +2 more.

|Mud Shot| Tough | +2 |
User Pokemon performs last next round.

|Mud Sport| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Muddy Water| Tough | +2 |
If performed last, earn +2 more.

|Mud-Slap| Cute | +3 |
No additional effect.

|Mystical Fire| Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

N
|Nasty Plot| Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Natural Gift| Cool | +2 |
If performed last, earn +2 more.

|Nature Power| Beauty | +2 |
Next round, turn order is randomized for all Pokemon.

|Needle Arm| Smart | +3 |
No additional effect.

|Night Daze| Cool | +2 |
If performed last, earn +2 more.

|Night Slash| Beauty | +3 |
No additional effect.

|Nightmare| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Noble Roar| Cool | +2 |
Appeal score is increased by +4 if user is in position 4.

|Nuzzle| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
O
|Oblivion Wing| Cool | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Octazooka| Tough | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Odor Sleuth| Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Ominous Wind| Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Outrage| Cool | +2 |
Can be performed twice in a row.

|Overheat| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).
P
|Pain Split| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Parabolic Charge| Beauty | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Parting Shot| Tough | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Pay Day| Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Payback| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Peck| Cool | +3 |
No additional effect.

|Perish Song| Beauty | +2 |
Voltage of all Judges are lowered by 1.

|Petal Blizzard| Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Petal Dance| Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Phantom Force| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Pin Missile| Cool | +2 |
Can be performed twice in a row.

|Play Nice| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Play Rough| Tough | +3 |
No additional effect.

|Pluck| Cute | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Poison Fang| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Poison Gas| Smart | +3 |
No additional effect.

|Poison Jab| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Poison Sting| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Poison Tail| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Poison Powder| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Pound| Tough | +3 |
No additional effect.

|Powder| Smart | +2 |
Next round, turn order is randomized for all Pokemon (overides move that set position).

|Powder Snow| Beauty | +3 |
No additional effect.

|Power-Up Punch| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Power Gem| Beauty | +3 |
No additional effect.

|Power Split| Cute | n/a |
Appeal Points are four mins Judge’s Voltage (eg. 4 – 1 = 3).

|Power Swap| Beauty | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Power Trick| Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Power Whip| Beauty | +3 |
No additional effect.

|Present| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Protect| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Psybeam| Beauty | +2 |
If performed first, earn +2 more.

|Psych Up| Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Psychic| Smart | +2 |
If performed first, earn +2 more.

|Psycho Boost| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Psycho Cut| Cool | +2 |
If performed first, earn +2 more.

|Psycho Shift| Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Psyshock| Smart | n/a |
Prevents Voltage on any Judge from being decreased (including this move).

|Psystrike| Smart | +2 |
Prevents Voltage on any Judge from being decreased (including this move).

|Psywave| Smart | +3 |
No additional effect.

|Punishment| Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Pursuit| Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.
Q
|Quash| Cool | +2 |
If performed last in a turn, earn +2 more.

|Quick Attack| Cool | +2 |
User Pokemon performs first next round.

|Quick Guard| Tough | +2 |
If performed first, earn +2 more.

|Quiver Dance| Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)
R
|Rage| Cool | n/a|
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Rage Powder| Beauty | +2 |
Next round, turn order is randomized for all Pokemon (overides move that set position).

|Rain Dance| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Rapid Spin| Cool | +2 |
If performed first, earn +2 more.

|Razor Leaf| Cool | +3 |
No additional effect.

|Razor Shell| Cute | +3 |
No additional effect.

|Razor Wind| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Recover| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Recycle| Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Reflect| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Reflect Type| Smart | +3 |
No additional effect.

|Refresh| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Relic Song| Cool | +2 |
Voltage of all Judges is lowered by -1.

|Rest| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Retaliate| Tough | +2 |
If performed last, earn +2 more.

|Return| Cute | +2 |
If performed first, earn +2 more.

|Revenge| Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Reversal| Cool | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Roar| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Roar of Time| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Rock Blast| Tough | +2 |
Can be performed twice in a row.

|Rock Climb| Cool | +2 |
If performed last, earn +2 more.

|Rock Polish| Tough | +2 |
User Pokemon performs first next round.

|Rock Slide| Tough | +3 |
No additional effect.

|Rock Smash| Tough | +2 |
If performed last, earn +2 more.

|Rock Throw| Tough | +3 |
No additional effect.

|Rock Tomb| Smart | +2 |
User Pokemon performs last next round.

|Rock Wrecker| Tough | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Role Play| Cute | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Rolling Kick| Cool | +3 |
No additional effect.

|Rollout| Tough | +2 |
Can be performed twice in a row.

|Roost| Cool | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Rototiller| Tough | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Round| Cute | +1 |
At the end of the turn (after points from Judges’ impressions are added), if the user’s score is the lowest of all the scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

S
|Sacred Fire| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Safeguard| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Sand Attack| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Sand Tomb| Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Sandstorm| Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Scald| Beauty | +3 |
No additional effect.

|Scary Face| Tough | +2 |
User Pokemon performs last next round.

|Scratch| Tough | +3 |
No additional effect.

|Screech| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Searing Shot| Beauty | +3 |
No additional effect.

|Secret Power| Smart | +2 |
Next round, turn order is randomized for all Pokemon.

|Secret Sword| Tough | +3 |
No additional effect.

|Seed Bomb| Smart | +3 |
No additional effect.

|Seed Flare| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Seismic Toss| Tough | +3 |
No additional effect.

|Self-Destruct| Beauty | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Shadow Ball| Smart | +2 |
If performed first, earn +2 more.

|Shadow Claw| Cute | +2 |
If performed first, earn +2 more.

|Shadow Force| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Shadow Punch| Smart | +2 |
If performed first, earn +2 more.

|Shadow Sneak| Smart | +2 |
User Pokemon performs first next round.

|Sharpen| Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Sheer Cold| Beauty | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Shell Smash| Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Shock Wave| Cool | +2 |
If performed first, earn +2 more.

|Shift Gear| Cool | +2 |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Signal Beam| Beauty | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Silver Wind| Beauty | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Simple Beam| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Sing| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Sketch| Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Skill Swap| Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Skull Bash| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more..

|Sky Attack| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Sky Drop| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Sky Uppercut| Cool | +2 |
If performed first, earn +2 more.

|Slack Off| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Slam| Tough | +3 |
No additional effect.

|Slash| Cool | +3 |
No additional effect.

|Sleep Powder| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Sleep Talk| Cute | +3 |
No additional effect.

|Sludge| Tough | +2 |
If performed last, earn +2 more.

|Sludge Bomb| Tough | +2 |
If performed last, earn +2 more.

|Sludge Wave| Tough | +2 |
If performed first, earn +2 more.

|Smack Down| Cool | +3 |
No additional effect.

|Smelling Salts| Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Smog| Tough | +3 |
No additional effect.

|Smokescreen| Smart | +2 |
Voltage of all Judges are lowered by 1.

|Snarl| Tough | +2 |
User Pokemon perfroms last next round.

|Snatch| Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Snore| Cute | +3 |
No additional effect.

|Soak| Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Soft-Boiled| Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Solar Beam| Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Sonic Boom| Cool | +3 |
No additional effect.

|Spacial Rend| Tough | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Spark| Cool | +3 |
No additional effect.

|Spider Web| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Spike Cannon| Cool | +2 |
Can be performed twice in a row.

|Spikes| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Spiky Shield| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Spit Up| Tough | +2 |
If performed last, earn +2 more.

|Spite| Tough | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Splash| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Spore| Beauty | +2 |
Voltage of all Judges is lowered by 1.

|Stealth Rock| Cool | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Steamroller| Tough | +3 |
No additional effect.

|Steel Wing| Cool | +3 |
No additional effect.

|Sticky Web| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Stockpile| Tough | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Stomp| Tough | +3 |
No additional effect.

|Stone Edge| Tough | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Stored Power| Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Storm Throw| Tough | +2 |
If performed first, earn +2 more.

|Strength| Tough | +3 |
No additional effect.

|String Shot| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Struggle Bug| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Stun Spore| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Submission| Cool | +3 |
No additional effect.

|Substitute| Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Sucker Punch| Smart | +2 |
User Pokemon performs first next round.

|Sunny Day| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Super Fang| Tough | +3 |
No additional effect.

|Superpower| Tough | +2 |
If performed last, earn +2 more.

|Supersonic| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Surf| Beauty | +2 |
If performed first, earn +2 more.

|Swagger| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Swallow| Tough | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Sweet Kiss| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Sweet Scent| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Swift| Cool | +2 |
If performed first, earn +2 more.

|Swords Dance| Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Switcheroo| Cool | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Synchronoise| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Synthesis| Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

T
|Tackle| Tough | +3 |
No additional effect.

|Tail Glow| Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|Tail Slap| Cute | +2 |
Can be used twice in a row.

|Tail Whip| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Tailwind| Smart | +2 |
User Pokemon performs first next round.

|Take Down| Tough | +3 |
No additional effect.

|Taunt| Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Techno Blast| Cool | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokermon are tied for lowest).

|Teeter Dance| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Telekinesis| Smart | +2 |
Lowers the Voltage of all Judges by -1.

|Teleport| Cool | +2 |
User Pokemon performs first next round.

|Thief| Tough | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Thrash | Tough | +2 |
Can be performed twice in a row.

|Thunder| Cool | +2 |
If performed first, earn +2 more.

|Thunderbolt| Cool | +2 |
If performed first, earn +2 more.

|Thunder Fang| Smart | +3 |
No additional effect.

|Thunder Punch| Cool | +2 |
If performed first, earn +2 more.

|Thunder Shock| Cool | +3 |
No additional effect.

|Thunder Wave| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Tickle| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Topsy-Turvy| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Torment| Tough | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Toxic| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Toxic Spikes| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Transform| Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Tri-Attack| Beauty | +3 |
No additional effect.

|Trick| Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

|Trick Room| Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Trick-or-Treat| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Triple Kick| Cool | +2 |
Can be performed twice in a row.

|Trump Card| Cool | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Twineedle| Cool | +2 |
Can be performed twice in a row.

|Twister| Cool | +3 |
No additional effect.
U
|Uproar| Cute | +2 |
Voltage of all Judges is lowered by 1.

|U-Turn| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.
V
|Vacuum Wave| Smart | +2 |
User Pokemon performs first next round.

|V-Create| Cool | +3 |
No additional effect.

|Venom Drench| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Venoshock| Smart | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

|Vicegrip| Tough | +3 |
No additional effect.

|Vine Whip| Cool | +3 |
No additional effect.

|Vital Throw| Cool | +2 |
User Pokemon performs last next round.

|Volt Tackle| Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Volt Switch| Cool | n/a |
Appeal Points are four minus chosen Judges’s Voltage. (eg. 4 – 1 = 3 Appeal Points)
W
|Wake-Up Slap| Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

|Water Gun| Cute | +3 |
No additional effect.

|Water Pledge| Beauty | +3 |
No additional effect.

|Water Pulse| Beauty | +2 |
If performed first, earn +2 more.

| Water Shuriken | Beauty | +3 |
No additional effect.

|Water Sport| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Water Spout| Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Waterfall| Tough | +3 |
No additional effect.

|Weather Ball| Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Whirlpool| Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Whirlwind| Smart | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

|Wide Guard| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Wild Charge| Cool | +3 |
No additional effect.

|Will-O-Wisp| Beauty | +2 |
If performed first, earn +2 more.

|Wing Attack| Cool | +3 |
No additional effect.

|Wish| Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Withdraw| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Wonder Room| Smart | +2 |
Next round, turn order is randomized for all Pokemon (overides moves of placement).

|Wood Hammer| Tough | +2 |
If performed last, earn +2 more.

|Work Up| Cute | n/a |
Doubles Appeal Points next round.

|Worry Seed| Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Wrap| Tough | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Wring Out| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).
X
|X-Scissor| Beauty | +2 |
If performed first, earn +2 more.
Y
|Yawn| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
Z
|Zap Cannon| Cool | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

|Zen Headbutt| Beauty | +2 |
If performed last, earn +2 more.

Last edited by nitro on 1 September 2017