Banner by Morru

A
Absorb | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Acid | Smart | +3 |
No additional effect.

Acid Armor | Tough | n/a |
Doubles your Appeal Points next round.

Acid Spray | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Acrobatics | Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Acupressure | Cool | n/a |
Doubles your Appeal Points next round.

Aerial Ace | Cool | +2 |
If performed first, earn +2 more.

Aeroblast | Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

After You | Cute | +2 |
Next round turn order is randomized for all moves (overrides position moves).

Agility | Cool | +2 |
User Pokemon performs first next round.

Air Cutter | Cool | +3 |
No additional effect.

Air Slash | Cool | +2 |
If performed first, earn +2 more.

Ally Switch | Cute | n/a |
Appeal Points are four minus chosen Judge’s Voltage. (eg. 4 – 1 = 3 Appeal Points)

Amnesia | Cute | n/a |
Doubles your Appeal Points next round.

Ancient Power | Tough | +2 |
If performed last, earn +2 more.

Aqua Jet | Beauty | +2 |
User Pokemon performs first next round.

Aqua Ring | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Aqua Tail | Cute | +3 |
No additional effect.

Arm Thrust | Tough | +2 |
Can perform twice in a row.

|Aromatic Mist| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Aromatherapy | Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Assist | Cute | +2 |
Next round, turn order is randomized for all Pokemon.

Assurance | Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Astonish | Smart | +3 |
No additional effect.

Attack Order | Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Attract | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Aura Sphere | Beauty | +2 |
If performed first, earn +2 more.

Aurora Beam | Beauty | +2 |
If performed first, earn +2 more.

Automize | Smart | +2 |
User Pokemon performs first next round.

Avalanche | Cool | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).
B
|Baby-Doll Eyes| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Barrage | Tough | +2 |
Can perform twice in a row.

Barrier | Cool | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Baton Pass | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Beat Up | Smart | +2 |
Can perform twice in a row.

|Belch| Tough | +2 |
If performed last, earn +2 more.

Belly Drum | Cute | n/a |
Doubles your Appeal Points next round.

Bestow | Smart | n/a |
If previous Pokemon hit max Voltage, user will earn the same points as that Pokemon (even if different Judge is selected).

Bide | Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Bind | Tough | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Bite | Tough | +3 |
No additional effect.

Blast Burn | Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Blaze Kick | Beauty | +2 |
If performed first, earn +2 more.

Blizzard | Beauty | +2 |
If performed first, earn +2 more.

Blue Flare | Beauty | +2 |
If performed first, earn +2 more.

Block | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Body Slam | Tough | +3 |
No additional effect.

Bone Club | Tough | +3 |
No additional effect.

Bone Rush | Tough | +2 |
Can be performed twice in a row.

Bonemerang | Tough | +2 |
Can be performed twice in a row.

Bolt Strike | Cool | +2 |
If performed first, earn +2 more.

|Boomburst| Tough | +2 |
If performed last, earn +2 more.

Bounce | Cute | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Brave Bird | Cute | +2 |
If performed last, earn +2 more.

Brick Break | Cool | +3 |
No additional effect.

Brine | Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Bubble | Cute | +2 |
User Pokemon performs last next round.

Bubble Beam | Beauty | +2 |
User Pokemon performs last next round.

Bug Bite | Tough | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

Bug Buzz | Cute | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Bulk Up | Beauty | n/a |
Doubles Appeal Points next round.

Bulldoze | Tough | +2 |
User Pokemon performs last next round.

Bullet Punch | Smart | +2 |
User Pokemon performs first next round.

Bullet Seed | Cool | +2 |
Can be used twice in a row.
C
Calm Mind | Smart | n/a |
Doubles Appeal Points next round.

Camouflage | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Captivate | Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Celebrate| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Charge | Smart | n/a |
Doubles Appeal Points next round.

Charge Beam | Beauty | +2 |
If performed first, earn +2 more.

Charm | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Chatter | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

Chip Away | Tough | +2 |
If performed first, earn +2 more.

Circle Throw | Cool | +2 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokemon choose the same Judge.

Clamp | Tough | +3 |
No additional effect.

Clear Smog | Smart | +2 |
Prevents Voltage on any Judge from being increased (includes current use of move).

Close Combat | Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Coil | Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Comet Punch | Tough | +2 |
Can be used twice in a row.

|Confide| Smart | +3 |
No additional effect.

Confuse Ray | Smart | +2 |
Lowers Voltage of all Judges by 1.

Confusion | Smart | +3 |
No additional effect.

Constrict | Tough | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Conversion | Beauty | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

Conversion 2 | Beauty | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

Copycat | Cool | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

Cosmic Power | Cool | n/a |
Doubles Appeal Points next round.

Cotton Guard | Cute | +2 |
Prevents Voltage on any Judge from being increased (includes current use of move).

Cotton Spore | Beauty | +2 |
User Pokemon performs first next round.

Counter | Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Covet | Cute | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

Crabhammer | Tough | +2 |
If performed last, earn +2 more.

|Crafty Shield| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Cross Chop | Cool | +2 |
If performed last, earn +2 more.

Cross Poison | Cool | +3 |
No additional effect.

Crunch | Tough | +1 |
If performed last, earn +2 more.

Crush Claw | Cool | +3 |
No additional effect.

Crush Grip | Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Curse | Tough | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Cut | Cool | +3 |
No additional effect.

D
Dark Pulse | Cool | +2 |
If performed first, earn +2 more.

Dark Void | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Dazzling Gleam| Cute | +2 |
Lowers the Voltage of all Judges by 1.

Defend Order | Smart | n/a |
Doubles Appeal Points next round.

Defense Curl | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Defog | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Destiny Bond | Smart | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Detect | Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Dig | Smart | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Disable | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Disarming Voice| Cute | +2 |
If performed first, earn +2 more.

Discharge | Cool | +2 |
If performed first, earn +2 more.

Dive | Beauty | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Dizzy Punch | Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Doom Desire | Cool | +2 |
If performed first, earn +2 more.

Double Hit | Smart | +2 |
Can be used twice in a row.

Double Kick | Cool | +2 |
Can be used twice in a row.

Double Slap | Tough | +2 |
Can be used twice in a row.

Double Team | Cool | +2 |
User Pokemon performs first next round.

Double-Edge | Tough | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Draco Meteor | Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Dragon Breath | Cool | +2 |
If performed first, earn +2 more.

Dragon Claw | Cool | +2 |
If performed first, earn +2 more.

Dragon Dance | Cool | n/a |
Doubles Appeal Points next round.

Dragon Pulse | Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Dragon Rage | Cool | +3 |
No additional effect.

Dragon Rush | Cool | +2 |
If performed last, earn +2 more.

Dragon Tail | Cool | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokemon choose the same Judge.

Drain Punch | Beauty | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

| Draining Kiss | Cute | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Dream Eater | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Drill Peck | Cool | +3 |
No additional effect.

Drill Run | Tough | +3 |
No additional effect.

Dual Chop | Cool | +2 |
Can be used twice in a row.

Dynamic Punch | Cool | +2 |
If performed last, earn +2 more.
E
Earth Power | Smart | +2 |
If performed last, earn +2 more.

Earthquake | Tough | +2 |
If performed last, earn +2 more.

Echoed Voice | Tough | +2 |
Can be used twice in a row.

|Eerie Impulse| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Egg Bomb | Tough | +3 |
No additional effect.

|Electric Terrain| Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Electrify| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Electro Ball | Cool | +3 |
No additional effect

Electroweb | Cool | +3 |
User Pokemon performs last next round.

Embargo | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Ember | Beauty | +3 |
No additional effect.

Encore | Cute | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Endeavor | Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Endure | Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Energy Ball | Beauty | +2 |
If performed first, earn +2 more.

Entrainment | Tough | n/a |
If previous Pokemon hit max Voltage, user will earn the same points as that Pokemon (even if a different Judge).

Eruption | Beauty | +2 |
If performed last, earn +2 more.

Explosion | Beauty | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Extrasensory | Cool | +2 |
If performed first, earn +2 more.

Extreme Speed | Cool | +2 |
User Pokemon performs first next round.
F
Facade | Cute | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

|Fairy Lock| Cute | +2 |
Voltage of all Judges are lowered by 1.

|Fairy Wind| Cute | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Fake Out | Cute | +2 |
If performed first, earn +2 more.

Fake Tears | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

False Swipe | Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Feather Dance | Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Feint | Beauty | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Feint Attack | Smart | +2 |
If performed last, earn +2 more.

|Fell Stinger| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Fiery Dance | Beauty | +2 |
If performed first, earn +2 more.

Final Gambit | Cool | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all Pokemon choose the same Judge.

Fire Blast | Beauty | +2 |
If performed first, earn +2 more.

Fire Fang | Beauty | +3 |
No additional effect.

Fire Punch | Beauty | +2 |
If performed first, earn +2 more.

Fire Spin | Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Fissure | Tough | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Flail | Cute | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Flamethrower | Beauty | +2 |
If performed first, earn +2 more.

Flare Blitz | Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Flame Burst | Beauty | +2 |
Can be performed first, earn +2 more.

Flame Wheel | Beauty | +2 |
Can be performed twice in a row.

Flash | Beauty | +2 |
Lowers the Voltage of all Judges by 1.

Flash Cannon | Smart | +2 |
If performed first, earn +2 more.

Flatter | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Fling | Tough | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

|Flower Shield| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Fly | Smart | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

|Flying Press| Cool | +2 |
If performed first, earn +2 more.

Focus Blast | Cool | +2 |
If performed first, earn +2 more.

Focus Energy | Cool | n/a |
Doubles Appeal Points next round.

Focus Punch | Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Follow Me | Cute | +2 |
Next round, turn order is randomized for all Pokemon.

Force Palm | Cool | +2 |
If performed last, earn +2 more.

Foresight | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Forest’s Curse| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Foul Play | Cool | +2 |
Prevents Voltage on any Judge from being increased (including this move).

|Freeze-Dry| Beauty | +2 |
If performed first, earn +2 more.

Freeze Shock | Beauty | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Frenzy Plant | Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Frost Breath | Beauty | +2 |
If performed first, earn +2 more.

Frustration | Cute | +2 |
If performed last, earn +2 more.

Fury Attack | Cool | +2 |
Can be performed twice in a row.

Fury Cutter | Cool | +2 |
Can be performed twice in a row.

Fury Swipes | Tough | +2 |
Can be performed twice in a row.

Fusion Bolt | Beauty | +2 |
Can be performed twice in a row.

Fusion Flare | Beauty | +2 |
Can be performed twice in a row.

Future Sight | Smart | +2 |
If performed first, earn +2 more.
G
Gastro Acid | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Gear Grind | Tough | +2 |
Can be performed twice in a row.

|Geomancy| Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Giga Drain | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Giga Impact | Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Glaciate | Beauty | +2 |
User Pokemon performs last next round.

Glare | Tough | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Grass Knot | Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Grass Pledge | Smart | +2 |
Can be performed twice in a row.

Grass Whistle | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Grassy Terrain| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Gravity | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Growl | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Growth | Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Grudge | Tough | +2 |
Lowers the Voltage of all Judges by 1.

Guard Split | Cute | n/a |
Appeal Points are four minus chosen Judges’ Voltage. (eg. 4 – 1 = 3)

Guard Swap | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Guillotine | Cool | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Gunk Shot | Cool | +3 |
No additional effect.

Gust | Smart | +3 |
No additional effect.

Gyro Ball | Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

H
Hail | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Hammer Arm | Cool | +2 |
User Pokemon performs last next round.

Harden | Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Happy Hour| Cool | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

Haze | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Headbutt | Tough | +3 |
No additional effect.

Head Charge | Tough | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokemon choose the same Judge.

Head Pulse | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Head Smash | Tough | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Heal Bell | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Heal Block | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Healing Wish | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Heal Order | Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Heart Stamp | Cute | +3 |
No additional effect.

Heart Swap | Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Heat Crash | Beauty | +3 |
No additional effect.

Heat Wave | Beauty | +2 |
If performed first, earn +2 more.

Heavy Slam | Tough | +3 |
No additional effect.

Helping Hand | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Hex | Smart | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to Voltage).

High Jump Kick | Cool | +3 |
No additional effect.

Hidden Power | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

Hone Claws | Cute | n/a |
Doubles Appeal Score next round.

Horn Attack | Cool | +3 |
No additional effect.

Horn Drill | Cool | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Horn Leech | Smart | +1 |
If previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is a different), earn +3 more.

Howl| Cool | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Hurricane | Cool | +2 |
If performed first, earn +2 more.

Hydro Cannon | Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Hydro Pump | Beauty | +2 |
If performed first, earn +2 more.

Hyper Beam | Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Hyper Fang | Cool | +2 |
If performed last, earn +2 more.

Hyper Voice | Cool | +3 |
No additional effect.

Hypnosis | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
I
Ice Ball | Beauty | +2 |
Can be performed twice in a row.

Ice Beam | Beauty | +2 |
If performed first, earn +2 more.

Ice Burn | Beauty | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Ice Fang | Cool | +3 |
No additional effect.

Ice Punch | Beauty | +2 |
If performed first, earn +2 more.

Ice Shard | Beauty | +2 |
User Pokemon performs last next round.

Icicle Crash | Beauty | +3 |
No additional effect.

Icicle Spear | Beauty | +2 |
Can be performed twice in a row.

Icy Wind | Beauty | +2 |
User Pokemon performs last next round.

Imprison | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Inferno | Beauty | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

|Infestation| Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Incinerate | Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Ingrain | Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Iron Defense | Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Iron Head | Tough | +2 |
If performed last, earn +2 more.

Iron Tail | Cool | +2 |
If performed last, earn +2 more.

|Ion Deluge| Beauty | +3 |
No additional effect.
J
Judgment | Smart | +2 | |
Order of appeals is randomized next turn.

Jump Kick | Cool | +3 |
No additional effect.
K
Karate Chop | Tough | +3 |
No additional effect.

Kinesis | Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

|King’s Shield| Tough | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Knock Off | Smart | +3 |
No additional effect.
L
|Land’s Wrath| Tough | +2 |
If performed last, earn +2 more.

Last Resort | Cute | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Lava Plume | Tough | +2 |
If performed first, earn +2 more.

Leaf Blade | Cool | +2 |
If performed first, earn +2 more.

Leaf Storm | Cute | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Leaf Tornado | Smart | +2 |
If performed last, earn +2 more.

Leech Life | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Leech Seed | Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Leer | Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Lick | Tough | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Light Screen | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Lock-On | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Lovely Kiss | Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Low Kick | Tough | +3 |
No additional effect.

Low Sweep | Cool | +2 |
User Pokemon performs last next turn.

Lucky Chant | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Lunar Dance | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Luster Purge | Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).
M
Mach Punch | Cool | +2 |
User Pokemon performs first next round.

Magic Coat | Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Magical Leaf | Beauty | +2 |
If performed first, earn +2 more.

Magic Room | Cute | +2 |
Prevents Voltage on any Judge from being increased (including this move).

Magma Storm | Tough | +2 |
Can be used twice in a row.

Magnet Bomb | Cool | +3 |
No additional effect.

Magnet Rise | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Magnetic Flux| Beauty | n/a |
Doubles Appeal Points next round.

Magnitude | Tough | +2 |
If performed last, earn +2 more.

|Mat Block| Cool | +2 |
If performed first, earn +2 more.

Me First | Cute | +2 |
User Pokemon performs first next round.

Mean Look | Beauty | +2 |
Voltage of all Judges are lowered by 1.

Meditate | Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Mega Drain | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Mega Kick | Cool | +2 |
If performed last, earn +2 more.

Mega Punch | Tough | +2 |
If performed last, earn +2 more.

Megahorn | Cool | +2 |
If performed last, earn +2 more.

Memento | Tough | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Metal Claw | Cool | +2 |
If performed last, earn +2 more.

Metal Burst | Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Metal Sound | Smart | +2 |
Voltage of all Judges are lowered by 1.

Meteor Mash | Cool | +2 |
If performed last, earn +2 more.

Metronome | Cute | +2 |
Next round, turn order is randomized for all Pokemon.

Milk Drink | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Mimic | Cute | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

Mind Reader | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Minimize | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Miracle Eye | Cute | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Mirror Coat | Beauty | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Mirror Move | Smart | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Mirror Shot | Cute | +2 |
If performed first, earn +2 more.

Mist | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Misty Terrain| Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Mist Ball | Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

|Moonblast| Cute | +2 |
If performed first, earn +2 more.

Moonlight | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Morning Sun | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Mud Bomb | Smart | +2 |
If performed last, earn +2 more.

Mud Shot | Tough | +2 |
User Pokemon performs last next round.

Mud Sport | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Muddy Water | Tough | +2 |
If performed last, earn +2 more.

Mud-Slap | Cute | +3 |
No additional effect.

|Mystical Fire| Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

N
Nasty Plot | Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Natural Gift | Cool | +2 |
If performed last, earn +2 more.

Nature Power | Beauty | +2 |
Next round, turn order is randomized for all Pokemon.

Needle Arm | Smart | +3 |
No additional effect.

Night Daze | Cool | +2 |
If performed last, earn +2 more.

Night Slash | Beauty | +3 |
No additional effect.

Nightmare | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Noble Roar| Cool | +2 |
Appeal score is increased by +4 if user is in position 4.

|Nuzzle| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
O
|Oblivion Wing| Cool | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Octazooka | Tough | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Odor Sleuth | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

Ominous Wind | Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Outrage | Cool | +2 |
Can be performed twice in a row.

Overheat | Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).
P
Pain Split | Smart | +2 |
Voltage of all Judges are lowered by 1.

|Parabolic Charge| Beauty | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.

|Parting Shot| Tough | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Pay Day | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

Payback | Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Peck | Cool | +3 |
No additional effect.

Perish Song | Beauty | +2 |
Voltage of all Judges are lowered by 1.

|Petal Blizzard| Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Petal Dance | Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

|Phantom Force| Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Pin Missile | Cool | +2 |
Can be performed twice in a row.

|Play Nice| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Play Rough| Tough | +3 |
No additional effect.

Pluck | Cute | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

Poison Fang | Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Poison Gas | Smart | +3 |
No additional effect.

Poison Jab | Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Poison Sting | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Poison Tail | Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Poison Powder | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Pound | Tough | +3 |
No additional effect.

|Powder| Smart | +2 |
Next round, turn order is randomized for all Pokemon (overides move that set position).

Powder Snow | Beauty | +3 |
No additional effect.

|Power-Up Punch| Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Power Gem | Beauty | +3 |
No additional effect.

Power Split | Cute | n/a |
Appeal Points are four mins Judge’s Voltage (eg. 4 – 1 = 3).

Power Swap | Beauty | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Power Trick | Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Power Whip | Beauty | +3 |
No additional effect.

Present | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Protect | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Psybeam | Beauty | +2 |
If performed first, earn +2 more.

Psych Up | Smart | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Psychic | Smart | +2 |
If performed first, earn +2 more.

Psycho Boost | Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Psycho Cut | Cool | +2 |
If performed first, earn +2 more.

Psycho Shift | Cool | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Psyshock | Smart | n/a |
Prevents Voltage on any Judge from being decreased (including this move).

Psystrike | Smart | +2 |
Prevents Voltage on any Judge from being decreased (including this move).

Psywave | Smart | +3 |
No additional effect.

Punishment | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

Pursuit | Smart | +1 |
If the previous Pokemon caused a Judge’s Voltage to rise and the user would also cause the Voltage to rise (even if the Judge is different), earn +3 more.
Q
Quash | Cool | +2 |
If performed last in a turn, earn +2 more.

Quick Attack | Cool | +2 |
User Pokemon performs first next round.

Quick Guard | Tough | +2 |
If performed first, earn +2 more.

Quiver Dance | Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)
R
Rage | Cool | n/a|
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Rage Powder | Beauty | +2 |
Next round, turn order is randomized for all Pokemon (overides move that set position).

Rain Dance | Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Rapid Spin | Cool | +2 |
If performed first, earn +2 more.

Razor Leaf | Cool | +3 |
No additional effect.

Razor Shell | Cute | +3 |
No additional effect.

Razor Wind | Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Recover | Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Recycle | Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

Reflect | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Reflect Type | Smart | +3 |
No additional effect.

Refresh | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Relic Song | Cool | +2 |
Voltage of all Judges is lowered by -1.

Rest | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Retaliate | Tough | +2 |
If performed last, earn +2 more.

Return | Cute | +2 |
If performed first, earn +2 more.

Revenge | Tough | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Reversal | Cool | +2 |
If performed last in a turn, earn +2 more (applied before bonuses like Swords Dance, and before score is raised due to max Voltage).

Roar| Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Roar of Time | Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Rock Blast | Tough | +2 |
Can be performed twice in a row.

Rock Climb | Cool | +2 |
If performed last, earn +2 more.

Rock Polish | Tough | +2 |
User Pokemon performs first next round.

Rock Slide | Tough | +3 |
No additional effect.

Rock Smash | Tough | +2 |
If performed last, earn +2 more.

Rock Throw | Tough | +3 |
No additional effect.

Rock Tomb | Smart | +2 |
User Pokemon performs last next round.

Rock Wrecker | Tough | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Role Play | Cute | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

Rolling Kick | Cool | +3 |
No additional effect.

Rollout | Tough | +2 |
Can be performed twice in a row.

Roost | Cool | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

|Rototiller| Tough | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Round | Cute | +1 |
At the end of the turn (after points from Judges’ impressions are added), if the user’s score is the lowest of all the scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

S
Sacred Fire | Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Safeguard | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Sand Attack | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Sand Tomb | Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Sandstorm | Tough | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Scald | Beauty | +3 |
No additional effect.

Scary Face | Tough | +2 |
User Pokemon performs last next round.

Scratch | Tough | +3 |
No additional effect.

Screech | Smart | +2 |
Voltage of all Judges are lowered by 1.

Searing Shot | Beauty | +3 |
No additional effect.

Secret Power | Smart | +2 |
Next round, turn order is randomized for all Pokemon.

Secret Sword | Tough | +3 |
No additional effect.

Seed Bomb | Smart | +3 |
No additional effect.

Seed Flare | Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Seismic Toss | Tough | +3 |
No additional effect.

Self-Destruct | Beauty | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Shadow Ball | Smart | +2 |
If performed first, earn +2 more.

Shadow Claw | Cute | +2 |
If performed first, earn +2 more.

Shadow Force | Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Shadow Punch | Smart | +2 |
If performed first, earn +2 more.

Shadow Sneak | Smart | +2 |
User Pokemon performs first next round.

Sharpen | Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Sheer Cold | Beauty | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Shell Smash | Cute | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Shock Wave | Cool | +2 |
If performed first, earn +2 more.

Shift Gear | Cool | +2 |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Signal Beam | Beauty | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Silver Wind | Beauty | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Simple Beam | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Sing| Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Sketch | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

Skill Swap | Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

Skull Bash | Tough | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more..

Sky Attack | Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Sky Drop | Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Sky Uppercut | Cool | +2 |
If performed first, earn +2 more.

Slack Off | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Slam | Tough | +3 |
No additional effect.

Slash | Cool | +3 |
No additional effect.

Sleep Powder | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Sleep Talk | Cute | +3 |
No additional effect.

Sludge | Tough | +2 |
If performed last, earn +2 more.

Sludge Bomb | Tough | +2 |
If performed last, earn +2 more.

Sludge Wave | Tough | +2 |
If performed first, earn +2 more.

Smack Down | Cool | +3 |
No additional effect.

Smelling Salts| Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Smog | Tough | +3 |
No additional effect.

Smokescreen | Smart | +2 |
Voltage of all Judges are lowered by 1.

Snarl | Tough | +2 |
User Pokemon perfroms last next round.

Snatch | Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

Snore | Cute | +3 |
No additional effect.

Soak | Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Soft-Boiled | Beauty | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Solar Beam | Cool | +1 |
If chosen Judge has not seen an appeal this round, earn +3 more.

Sonic Boom | Cool | +3 |
No additional effect.

Spacial Rend | Tough | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Spark | Cool | +3 |
No additional effect.

Spider Web | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Spike Cannon | Cool | +2 |
Can be performed twice in a row.

Spikes | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

|Spiky Shield| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Spit Up | Tough | +2 |
If performed last, earn +2 more.

Spite | Tough | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Splash | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Spore | Beauty | +2 |
Voltage of all Judges is lowered by 1.

Stealth Rock | Cool | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Steamroller | Tough | +3 |
No additional effect.

Steel Wing | Cool | +3 |
No additional effect.

|Sticky Web| Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Stockpile | Tough | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Stomp | Tough | +3 |
No additional effect.

Stone Edge | Tough | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Stored Power | Smart | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Storm Throw | Tough | +2 |
If performed first, earn +2 more.

Strength | Tough | +3 |
No additional effect.

String Shot | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Struggle Bug | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Stun Spore | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Submission | Cool | +3 |
No additional effect.

Substitute | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

Sucker Punch | Smart | +2 |
User Pokemon performs first next round.

Sunny Day | Beauty | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Super Fang | Tough | +3 |
No additional effect.

Superpower | Tough | +2 |
If performed last, earn +2 more.

Supersonic | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Surf | Beauty | +2 |
If performed first, earn +2 more.

Swagger | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Swallow | Tough | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Sweet Kiss | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Sweet Scent | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Swift | Cool | +2 |
If performed first, earn +2 more.

Swords Dance | Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Switcheroo | Cool | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

Synchronoise | Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Synthesis | Smart | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

T
Tackle | Tough | +3 |
No additional effect.

Tail Glow | Beauty | n/a |
Earn double Appeal Points next round. (This doubles appeal score after effects, but before Voltage.)

Tail Slap | Cute | +2 |
Can be used twice in a row.

Tail Whip | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Tailwind | Smart | +2 |
User Pokemon performs first next round.

Take Down | Tough | +3 |
No additional effect.

Taunt | Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Techno Blast | Cool | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokermon are tied for lowest).

Teeter Dance | Cute | +2 |
Next round, turn order is randomized for all Pokemon.

Telekinesis | Smart | +2 |
Lowers the Voltage of all Judges by -1.

Teleport | Cool | +2 |
User Pokemon performs first next round.

Thief | Tough | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

Thrash | Tough | +2 |
Can be performed twice in a row.

Thunder | Cool | +2 |
If performed first, earn +2 more.

Thunderbolt | Cool | +2 |
If performed first, earn +2 more.

Thunder Fang | Smart | +3 |
No additional effect.

Thunder Punch | Cool | +2 |
If performed first, earn +2 more.

Thunder Shock | Cool | +3 |
No additional effect.

Thunder Wave | Cool | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Tickle | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

|Topsy-Turvy| Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Torment | Tough | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Toxic | Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Toxic Spikes | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Transform | Smart | +1 |
At the end of a turn (after points from Judges’ impressions are added), if User’s score is the lowest of all scores in the turn, earn +3 more (even if multiple Pokemon are tied for lowest).

Tri-Attack | Beauty | +3 |
No additional effect.

Trick | Smart | n/a |
If previous Pokemon hit max Voltage, User will earn the same points as that Pokemon (even if a different Judge is selected).

Trick Room | Cute | +2 |
Next round, turn order is randomized for all Pokemon.

|Trick-or-Treat| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Triple Kick | Cool | +2 |
Can be performed twice in a row.

Trump Card | Cool | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Twineedle | Cool | +2 |
Can be performed twice in a row.

Twister | Cool | +3 |
No additional effect.
U
Uproar | Cute | +2 |
Voltage of all Judges is lowered by 1.

U-Turn | Cute | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.
V
Vacuum Wave | Smart | +2 |
User Pokemon performs first next round.

V-Create | Cool | +3 |
No additional effect.

|Venom Drench| Smart | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Venoshock | Smart | +2 |
If chosen Judge’s Voltage goes up, earn +2 more.

Vicegrip | Tough | +3 |
No additional effect.

Vine Whip | Cool | +3 |
No additional effect.

Vital Throw | Cool | +2 |
User Pokemon performs last next round.

Volt Tackle | Cool | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Volt Switch | Cool | n/a |
Appeal Points are four minus chosen Judges’s Voltage. (eg. 4 – 1 = 3 Appeal Points)
W
Wake-Up Slap | Smart | n/a |
Appeal Points is 4 minus chosen Judges’ Voltage. (eg. 4 – 1 = 3 Appeal Points)
Basically, if Voltage equals 0, earn +4. V1 = +3. V2 = +2. V3 = +1. V4 = +0.

Water Gun | Cute | +3 |
No additional effect.

Water Pledge | Beauty | +3 |
No additional effect.

Water Pulse | Beauty | +2 |
If performed first, earn +2 more.

| Water Shuriken | Beauty | +3 |
No additional effect.

Water Sport | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Water Spout | Beauty | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).

Waterfall | Tough | +3 |
No additional effect.

Weather Ball | Smart | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Whirlpool | Beauty | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Whirlwind | Smart | +1 |
At the end of the turn (after points from Judges’ impressions are added), user earns +15 more if all the Pokémon choose the same Judge.

Wide Guard | Smart | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Wild Charge | Cool | +3 |
No additional effect.

Will-O-Wisp | Beauty | +2 |
If performed first, earn +2 more.

Wing Attack | Cool | +3 |
No additional effect.

Wish | Cute | n/a |
Appeal Points equal amount of Voltage on chosen Judge (applied before Voltage is added due to type compatibles).

Withdraw | Cute | +2 |
Prevents Voltage on any Judges from being increased (includes current use of move).

Wonder Room | Smart | +2 |
Next round, turn order is randomized for all Pokemon (overides moves of placement).

Wood Hammer | Tough | +2 |
If performed last, earn +2 more.

Work Up | Cute | n/a |
Doubles Appeal Points next round.

Worry Seed | Beauty | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).

Wrap | Tough | n/a |
Earn Appeal Points depending on the position used; 1 = +1 ; 2 = +2 ; 3 = +3 ; 4 = +4.

Wring Out | Smart | +2 |
If the previous Pokemon hit max Voltage, earn +3 more (even if the Judge is different).
X
X-Scissor | Beauty | +2 |
If performed first, earn +2 more.
Y
Yawn | Cute | +2 |
Prevents Voltage on any Judges from being decreased (includes current use of move).
Z
Zap Cannon | Cool | +2 |
If chosen Judges’ Voltage goes up, earn +2 more.

Zen Headbutt | Beauty | +2 |
If performed last, earn +2 more.

Last edited by graymagicgamma on 12 December 2017